Releases: pudingus/Max4dsTools
Releases · pudingus/Max4dsTools
0.8.4
0.8.3
- Fixed export error, when strings (like object name, or material name) contained characters from extended ascii table (for example exporting unchanged fordtpi01.4ds)
- Added a workaround for bug in 3ds Max 2015, for which reason characters were imported with wrong weights
- Fixed #5, where transfering weights in 3ds Max 2015 using the Find Weight Conflicts tool produced an error
0.8.2
0.8.1
0.8.0
- Improved import speed for big files. MISE10-MESTO: 16sec -> 10sec
- Added import progress bar
- Revamped material UI
- Improved look
- Added flag to enable/disable texture tiling
- Added all remaining flags (as unknown)
- Added env tiling parameter (Mafia only)
- Merged some env flags into 'blending mode' and 'env type'
- Textures with embedded alpha channels are correctly displayed in viewport
- Export settings are saved in the scene
- This includes: file name, selected units, format version and "has animation" flag
- Added new option to select units automatically based on 3ds Max settings. This is now the default.
- Proper explicit normals support. (requires Max 2014 or newer)
- This means imported normals are correctly displayed
- You don't need to add "Edit Normals" modifier before exporting
- "Cached Normals" are deprecated. Old scenes will still work.
- On versions 2013 and lower, the old solution is used.
- Glow object's listbox lists material name and "position" parameter
Fixes
- Internal collection of materials is updated when objects are deleted (requires Max 2018 or newer)
- Throw error if string contains non ASCII characters
- Small installer improvements
- Fix import of objects with empty material
- Fix wrong glow preview, if some multimaterial slots were empty
It would be very helpful if you could share which 3ds Max version(s) you use, by filling this form:
https://forms.gle/8j2p5eYqPBfRfRcn6
0.7.2
0.7.1
- Removed mirror unknowns from param editor, they are now calculated automatically.
- Added checkboxes for toggling each bit in culling flags.
- Changed defaults for material animation. frames = 1 -> 0, delay = 1ms -> 50ms
- Added warning when opening models with morph lods (Wings of War)
- Fixed portals in HD2 and Chameleon (thanks betteryouthanme)
- Fixed billboards using single-axis rotation mode
0.7.0
Features:
- Added support for Hidden & Dangerous 2 (v41), Chameleon, Wings of War, Circus Empire (v42)
- All 4ds features are supported except:
- Extra vertex data
- Morph lods (used in Wings of War)
- Emitors, projectors, lights (used in Circus Empire).
- Files containing these can be opened, but data won't be preserved.
- Wings of War missions cannot be opened at all.
- All 4ds features are supported except:
- Added support for occluders (they work in Mafia too, apparently)
- Added support for billboards with instanced geometry
- Edges in sectors, mirrors are set to visible
- Skeleton is now "Set as skin pose" on import
- Undo for targets
- Morph channels are automatically set to 0 during export
Fixes:
- Fix Edit_Normals export not working
- Fix few errors related to instances
- Fix vert splitting not working for regular morphs without skin
- Fix error when weight table in skin is empty
- Fix error on opening target object when targeting node has been deleted
- Fix sector culling flags not being saved
- Fix "Unknown property: "cbAllow5ds" in undefined" when resetting scene
- Fix "No 'get' function for OK" when opening unsupported file
- Fix error when there are less normal faces than geometry faces
- Fix crash if lod0 has skin, but lod1 doesn't
- Fix undefined function error in Convert old skeleton
- Fix error when opening file with bones but no skin (Mise06c Tom01 pohar.4ds)
- Fix error if mesh has zero vertices