Releases
v0.7.0
Features:
Added support for Hidden & Dangerous 2 (v41), Chameleon, Wings of War, Circus Empire (v42)
All 4ds features are supported except:
Extra vertex data
Morph lods (used in Wings of War)
Emitors, projectors, lights (used in Circus Empire).
Files containing these can be opened, but data won't be preserved.
Wings of War missions cannot be opened at all.
Added support for occluders (they work in Mafia too, apparently)
Added support for billboards with instanced geometry
Edges in sectors, mirrors are set to visible
Skeleton is now "Set as skin pose" on import
Undo for targets
Morph channels are automatically set to 0 during export
Fixes:
Fix Edit_Normals export not working
Fix few errors related to instances
Fix vert splitting not working for regular morphs without skin
Fix error when weight table in skin is empty
Fix error on opening target object when targeting node has been deleted
Fix sector culling flags not being saved
Fix "Unknown property: "cbAllow5ds" in undefined" when resetting scene
Fix "No 'get' function for OK" when opening unsupported file
Fix error when there are less normal faces than geometry faces
Fix crash if lod0 has skin, but lod1 doesn't
Fix undefined function error in Convert old skeleton
Fix error when opening file with bones but no skin (Mise06c Tom01 pohar.4ds)
Fix error if mesh has zero vertices
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