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Releases: pudingus/Max4dsTools

0.5.1

22 Sep 14:56
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  • Fix error on export when mesh contains isolated vertices

0.5.0

16 Sep 16:30
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Macros

  • Added macros, you can add your own buttons for import/export dialog, object parameter editor and for two new tools.
  • To add them hit Customize > Customize user interface > Toolbars and drag them onto the toolbar.

Import/export improvements,

  • You need to set the path for export only once, so you can export more quickly.
  • Added 'Open...' button to the dialog
  • Normals are now imported by default (into new cached normals modifier)
  • No need to reset xforms anymore when adjusting pivots, vertices are now transformed automatically

Unit scaling

  • You can now choose if you want to rescale units on import/export to centimeters, milimeters, inches...
  • This also benefits skinning, since weight painting is easier with smaller units (like cm)

Skinning improvements

  • Theres additional root bone added on import that contains other bones - exported models also need this new bone.
  • This makes working with skins easier and makes it possible to import them to Blender.
  • Use the new tool 'Convert old skeleton' to convert old models.
  • Any type of node can be a bone now.
  • Setting bone affect limit to 2 is not needed any more and it is actually discouraged now.
  • New tool for finding weight conflicts - when weight is not a parent of the second weight
  • Skins are now fully working on 2012, 2013, 2014.

Glows and targets

  • Added support for glows (glowing texture for lights, or for sun lens flare)
    • Open Create panel > Geometry > 4ds Tools
  • Added support for targets (eye and neck targets).
    • Open Create panel > Helpers > 4ds Tools

Materials

  • Materials with color key transparency are now shown correctly in the viewport
  • Multimaterials are now created per object instead of one for the whole file.

Other

  • Removed Don't optimize flag from the param editor, it's not needed with normals imported by default.
  • Morph target nodes are not created anymore ($morph A1), morph data is stored in the morpher modifier only.
  • And many under the hood changes

Also this version comes with an installer!

0.4.2

29 Jul 11:56
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0.4.2 Pre-release
Pre-release
  • Weights are now properly assigned to a child bone
  • Imported verts with two weights are now normalized
  • Special thanks to huckleberrypie for the help with testing

(Because of a bug in 3ds Max, skinned meshes are broken in Max 2012, 2013 and 2014)

0.4.1

28 Jul 08:10
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0.4.1 Pre-release
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  • Fix skin exporting on older versions.

0.4.0

27 Jul 14:49
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0.4.0 Pre-release
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  • Import and export of skinned meshes and bones
  • Import of morphs
  • Faster vertex splitting algorithm
  • Added support for Physical Material
  • Added error message when importing invalid files
  • Edges are now visible in wireframe mode
  • Fixed error in parameter editor when adding parameters to unsupported objects (like lights, cameras...)

0.3.1

28 Jun 12:22
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0.3.1 Pre-release
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  • Fix materials without bitmap texture
  • Fix objects without texture coords

0.3.0

25 Jun 18:34
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0.3.0 Pre-release
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0.2.1

19 Jun 21:04
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0.2.1 Pre-release
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  • Remove accidentally left over debug messages that were slowing down export
  • Better material defaults

0.2.0

16 Jun 19:44
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0.2.0 Pre-release
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Sectors:

  • Export sectors with pivot at world origin
  • Export portal vertices in order inside face

Materials:

  • Materials don't have to be in single MultiMaterial anymore
  • Fix StandardMaterial exporting
  • Updated material UI
  • Fix materials with enabled map flag but without filename
  • Fix parsing of materials with alpha flag without diffuse texture (cord_sedanH00.4ds)

0.1.0

18 May 08:57
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0.1.0 Pre-release
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  • Add support for 3ds Max 2009
  • Files containing SingleMeshes with 2 or more lods can now be opened
  • Fix exporter not exporting animated materials