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More code blocks added to the documentation + some spelling/minor fixes #35
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Original file line number | Diff line number | Diff line change |
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--- | ||
layout: | ||
title: | ||
visible: true | ||
description: | ||
visible: false | ||
tableOfContents: | ||
visible: true | ||
outline: | ||
visible: true | ||
pagination: | ||
visible: false | ||
--- | ||
|
||
# Characters |
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--- | ||
description: Changes a humanoid's state. | ||
layout: | ||
title: | ||
visible: true | ||
description: | ||
visible: false | ||
tableOfContents: | ||
visible: true | ||
outline: | ||
visible: true | ||
pagination: | ||
visible: true | ||
--- | ||
|
||
# Change Humanoid State | ||
|
||
## Description | ||
|
||
Changes a humanoid's state. | ||
|
||
#### Available to | ||
|
||
* [x] Scripts | ||
* [x] LocalScripts | ||
* [ ] Yields | ||
|
||
## Inputs | ||
|
||
#### Humanoid (Object) | ||
|
||
The humanoid whose state will be changed. | ||
|
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* [x] Can use Variable | ||
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||
``` | ||
game.Workspace.ExampleChill.Humanoid | ||
``` | ||
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#### State (String) | ||
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The new state of the humanoid. For state names, check the [Enum.HumanoidStateType documentation.](https://create.roblox.com/docs/reference/engine/enums/HumanoidStateType) | ||
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||
* [x] Can use Variable | ||
|
||
``` | ||
FallingDown | ||
``` |
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--- | ||
description: Returns a bool based on whether or not if a tool is equipped. | ||
layout: | ||
title: | ||
visible: true | ||
description: | ||
visible: false | ||
tableOfContents: | ||
visible: true | ||
outline: | ||
visible: true | ||
pagination: | ||
visible: true | ||
--- | ||
|
||
# Check Tool Equipped | ||
|
||
## Description | ||
|
||
Returns a bool based on whether or not if a tool is equipped. | ||
|
||
#### Available to | ||
|
||
* [x] Scripts | ||
* [x] LocalScripts | ||
* [ ] Yields | ||
|
||
## Inputs | ||
|
||
#### Tool (Object) | ||
|
||
The tool whose equip status will be checked. | ||
|
||
* [x] Can use Variable | ||
|
||
``` | ||
game.Players.ExampleGuy.LinkedSword | ||
``` | ||
|
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## Outputs | ||
|
||
#### Result (Bool) | ||
|
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Determines whether or not if the tool is equipped. | ||
|
||
``` | ||
True | ||
``` |
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--- | ||
description: Finds a path between the two positions. Returns a table of Vector3s, or a table with no elements if the path couldn't be computed. | ||
layout: | ||
title: | ||
visible: true | ||
description: | ||
visible: false | ||
tableOfContents: | ||
visible: true | ||
outline: | ||
visible: true | ||
pagination: | ||
visible: true | ||
--- | ||
|
||
# Compute Path | ||
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||
## Description | ||
|
||
Finds a path between the two positions. Returns a table of Vector3s, or a table with no elements if the path couldn't be computed. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should match, or be part of the block description. |
||
|
||
#### Available to | ||
|
||
* [x] Scripts | ||
* [x] LocalScripts | ||
* [x] Yields | ||
|
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## Inputs | ||
|
||
#### StartPosition (Vector3) | ||
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The start position of the path. | ||
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* [x] Can use Variable | ||
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||
``` | ||
0, 100, 0 | ||
``` | ||
|
||
#### EndPosition (Vector3) | ||
|
||
The end position of the path. | ||
|
||
* [x] Can use Variable | ||
|
||
``` | ||
0, 0, 100 | ||
``` | ||
|
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## Outputs | ||
|
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#### ComputedPath (Table) | ||
|
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The table of Vector3s that the path computed. *These are directly Vector3s, meaning you can loop through them and put their values in a position-based object property.* | ||
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||
``` | ||
{Vector3, Vector3, ...} | ||
``` |
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--- | ||
description: Displays a colored chat bubble on a part object, with the specified message. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should match the block description. |
||
layout: | ||
title: | ||
visible: true | ||
description: | ||
visible: false | ||
tableOfContents: | ||
visible: true | ||
outline: | ||
visible: true | ||
pagination: | ||
visible: true | ||
--- | ||
|
||
# Dialog Chat | ||
|
||
## Description | ||
|
||
Displays a colored chat bubble on a part object, with the specified message. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should match the block description. |
||
|
||
#### Available to | ||
|
||
* [x] Scripts | ||
* [x] LocalScripts | ||
* [ ] Yields | ||
|
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## Inputs | ||
|
||
#### Part (Object) | ||
|
||
The part that the bubble will adorn to. | ||
|
||
* [x] Can use Variable | ||
|
||
``` | ||
game.Workspace.Cube | ||
``` | ||
|
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#### Message (String) | ||
|
||
The message string that the bubble will display. | ||
|
||
* [x] Can use Variable | ||
|
||
``` | ||
I am very sentient! | ||
``` | ||
|
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#### Color (Choice) | ||
|
||
The color of the chat bubble. | ||
|
||
* [ ] Can use Variable | ||
|
||
``` | ||
Red | ||
``` |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This should match, or be part of the block description.