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c06071c
Create set-leaderstat.md
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Create leaderstat-changed
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Rename leaderstat-changed to leaderstat-changed.md
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Outdated updated... how cool :thumbsup:
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6f146f6
Is Touching is part of Physics, not General
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Moved is-touching.md places
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incorrect :rage:
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Forgot to add Can Use Variable in the Collidable input... oopsies
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i keep forgetting to add .md WHY!!!
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Create get-full-name.md
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4b628e4
Collision Group leftovers removed
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Create find-parts-in-region.md
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6000433
changed some words in find parts in region
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gui folder creation... awesome sauce :sunglasses:
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updated vague output text
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Inconsistent script availability
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31b6101
agh this is gonna take A LOT of time!
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Update SUMMARY.md
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e7a6519
small commit since i am being forced to not make any more changes
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386db8c
finished the Player section
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adae10a
fixed mistakes within the get userid/name blocks. forgot to mention i…
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03803e5
updated spelling a bit
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005ce35
updated spelling in tween gui size
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1a0fe52
just added a tiny bit of things
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436bf16
fixed code-blocks mistake
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223e6fe
fixed plural misuse
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6e1754a
STOP MISUSING PLURALS!!!
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a7f20f3
gave timeout a description and fixed "a/an" confusion in the childnam…
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updated block name
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Fixed some block paths
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How do you mess that up?
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clarification
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Outdated fix
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made it more documentation-like
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request
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103 changes: 78 additions & 25 deletions SUMMARY.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,6 @@
* [Destroy Object](code-blocks/actions/general/destroy-object.md)
* [Clone Object](code-blocks/actions/general/clone-object.md)
* [Is A](code-blocks/actions/general/is-a.md)
* [Is Touching](code-blocks/actions/general/is-touching.md)
* [Get Touching Parts](code-blocks/actions/general/get-touching-parts.md)
* [Get Connected Parts](code-blocks/actions/general/get-connected-parts.md)
* [Hierarchy](code-blocks/actions/hierarchy/README.md)
* [Find First Child](code-blocks/actions/hierarchy/find-first-child.md)
* [Find First Child Which IsA](code-blocks/actions/hierarchy/find-first-child-which-isa.md)
Expand All @@ -30,10 +27,17 @@
* [Break Joints](code-blocks/actions/physics/break-joints.md)
* [Set Part Network Owner](code-blocks/actions/physics/set-part-network-owner.md)
* [Find Part On Ray](code-blocks/actions/physics/find-part-on-ray.md)
* [Find Parts In Region](code-blocks/actions/physics/find-parts-in-region.md)
* [Set Part Physical Properties](code-blocks/actions/physics/set-part-physical-properties.md)
* [Get Part Physical Properties](code-blocks/actions/physics/get-part-physical-properties.md)
* [Fire Rocket Propulsion](code-blocks/actions/physics/fire-rocket-propulsion.md)
* [Abort Rocket Propulsion](code-blocks/actions/physics/abort-rocket-propulsion.md)
* [Is Touching](code-blocks/actions/physics/is-touching.md)
* [Get Touching Parts](code-blocks/actions/physics/get-touching-parts.md)
* [Get Connected Parts](code-blocks/actions/physics/get-connected-parts.md)
* [Register Collision Group](code-blocks/actions/physics/register-collision-group.md)
* [Assign Collision Group](code-blocks/actions/physics/assign-collision-group.md)
* [Collision Group Set Collidable](code-blocks/actions/physics/collision-group-set-collidable.md)
* [Models](code-blocks/actions/models/README.md)
* [Move Model To](code-blocks/actions/models/move-model-to.md)
* [Set Model PrimaryPart CFrame](code-blocks/actions/models/set-model-primarypart-cframe.md)
Expand All @@ -46,6 +50,56 @@
* [Leaderstats](code-blocks/actions/leaderstats/README.md)
* [Create Leaderstat](code-blocks/actions/leaderstats/create-leaderstat.md)
* [Get Leaderstat](code-blocks/actions/leaderstats/get-leaderstat.md)
* [Set Leaderstat](code-blocks/actions/leaderstats/set-leaderstat.md)
* [Add to Leaderstat](code-blocks/actions/leaderstats/add-to-leaderstat.md)
* [Leaderstat Changed](code-blocks/actions/leaderstats/leaderstat-changed.md)
* [GUI](code-blocks/actions/gui/README.md)
* [Tween GUI Size](code-blocks/actions/gui/tween-gui-size.md)
* [Tween GUI Position](code-blocks/actions/gui/tween-gui-position.md)
* [Set Core GUI Enabled](code-blocks/actions/gui/set-core-gui-enabled.md)
* [Focus on TextBox](code-blocks/actions/gui/focus-on-textbox.md)
* [Unfocus on TextBox](code-blocks/actions/gui/unfocus-on-textbox.md)
* [Players](code-blocks/actions/players/README.md)
* [Get Player From Character](code-blocks/actions/players/get-player-from-character.md)
* [Get Players On Team](code-blocks/actions/players/get-players-on-team.md)
* [Get User ID From Name](code-blocks/actions/players/get-userid-from-name.md)
* [Get Name From User ID](code-blocks/actions/players/get-name-from-userid.md)
* [Set Camera Position](code-blocks/actions/players/set-camera-position.md)
* [Get Camera Position](code-blocks/actions/players/get-camera-position.md)
* [Kick Player](code-blocks/actions/players/kick-player.md)
* [Ban Player](code-blocks/actions/players/ban-player.md)
* [Mute Player](code-blocks/actions/players/mute-player.md)
* [Teleport To Place](code-blocks/actions/players/teleport-to-place.md)
* [Teleport To Owned Place](code-blocks/actions/players/teleport-to-owned-place.md)
* [Give Badge](code-blocks/actions/players/give-badge.md)
* [Has Badge](code-blocks/actions/players/has-badge.md)
* [Has Gamepass](code-blocks/actions/players/has-gamepass.md)
* [Set Mouse Icon](code-blocks/actions/players/set-mouse-icon.md)
* [Is Player Banned](code-blocks/actions/players/is-player-banned.md)
* [Unban Player](code-blocks/actions/players/unban-player.md)
* [Characters](code-blocks/actions/characters/README.md)
* [Load Character](code-blocks/actions/characters/load-character.md)
* [Check Tool Equipped](code-blocks/actions/characters/check-tool-equipped.md)
* [Take Damage](code-blocks/actions/characters/take-damage.md)
* [Humanoid Move To](code-blocks/actions/characters/humanoid-move-to.md)
* [Change Humanoid State](code-blocks/actions/characters/change-humanoid-state.md)
* [Get Humanoid State](code-blocks/actions/characters/get-humanoid-state.md)
* [Teleport Player To Position](code-blocks/actions/characters/teleport-player-to-position.md)
* [Compute Path](code-blocks/actions/characters/compute-path.md)
* [Dialog Chat](code-blocks/actions/characters/dialog-chat.md)

* [Events](code-blocks/events/README.md)
* [Events](code-blocks/events/connections/README.md)
* [Disconnect Event](code-blocks/events/connections/disconnect-event.md)
* [Is Connected](code-blocks/events/connections/is-connected.md)
* [Objects](code-blocks/events/objects/README.md)
* [Child Added](code-blocks/events/objects/child-added.md)
* [Child Removed](code-blocks/events/objects/child-removed.md)
* [Descendant Added](code-blocks/events/objects/descendant-added.md)
* [Descendant Removed](code-blocks/events/objects/descendant-removed.md)
* [Property Changed](code-blocks/events/objects/property-changed.md)
* [Any Property Changed](code-blocks/events/objects/any-property-changed.md)

* [Input](code-blocks/input/README.md)
* [Mouse](code-blocks/input/mouse/README.md)
* [Click Detector Interaction](code-blocks/input/mouse/click-detector-interaction.md)
Expand All @@ -59,32 +113,33 @@
* [Right Mouse Up](code-blocks/input/mouse/right-mouse-up.md)
* [Set Mouse Target Filter](code-blocks/input/mouse/set-mouse-target-filter.md)
* [Keyboard](code-blocks/input/keyboard/README.md)
* [Key Down](input/keyboard/key-down.md)
* [Key Up](input/keyboard/key-up.md)
* [Key Down](code-blocks/input/keyboard/key-down.md)
* [Key Up](code-blocks/input/keyboard/key-up.md)
* [User Jump Request](code-blocks/input/keyboard/user-jump-request.md)
* [GUI](code-blocks/input/gui/README.md)
* [GUI Mouse Enter](input/gui/gui-mouse-enter.md)
* [GUI Mouse Leave](input/gui/gui-mouse-leave.md)
* [GUI Mouse Moved](input/gui/gui-mouse-moved.md)
* [GUI Mouse Wheel Up](input/gui/gui-mouse-wheel-up.md)
* [GUI Mouse Wheel Down](input/gui/gui-mouse-wheel-down.md)
* [GUI Mouse Enter](code-blocks/input/gui/gui-mouse-enter.md)
* [GUI Mouse Leave](code-blocks/input/gui/gui-mouse-leave.md)
* [GUI Mouse Moved](code-blocks/input/gui/gui-mouse-moved.md)
* [GUI Mouse Wheel Up](code-blocks/input/gui/gui-mouse-wheel-up.md)
* [GUI Mouse Wheel Down](code-blocks/input/gui/gui-mouse-wheel-down.md)
* [GUI Buttons](code-blocks/input/gui-buttons/README.md)
* [GUI Left Click](input/gui-buttons/gui-left-click.md)
* [GUI Left Mouse Down](input/gui-buttons/gui-left-mouse-down.md)
* [GUI Left Mouse Up](input/gui-buttons/gui-left-mouse-up.md)
* [GUI Right Click](input/gui-buttons/gui-right-click.md)
* [GUI Right Mouse Down](input/gui-buttons/gui-right-mouse-down.md)
* [GUI Right Mouse Up](input/gui-buttons/gui-right-mouse-up.md)
* [GUI Left Click](code-blocks/input/gui-buttons/gui-left-click.md)
* [GUI Left Mouse Down](code-blocks/input/gui-buttons/gui-left-mouse-down.md)
* [GUI Left Mouse Up](code-blocks/input/gui-buttons/gui-left-mouse-up.md)
* [GUI Right Click](code-blocks/input/gui-buttons/gui-right-click.md)
* [GUI Right Mouse Down](code-blocks/input/gui-buttons/gui-right-mouse-down.md)
* [GUI Right Mouse Up](code-blocks/input/gui-buttons/gui-right-mouse-up.md)
* [Text Box](code-blocks/input/text-box/README.md)
* [Text Box Focused](input/text-box/text-box-focused.md)
* [Text Box Focus Lost](input/text-box/text-box-focus-lost.md)
* [Text Box Focused](code-blocks/input/text-box/text-box-focused.md)
* [Text Box Focus Lost](code-blocks/input/text-box/text-box-focus-lost.md)
* [Miscellaneous](code-blocks/miscellaneous/README.md)
* [Variables](code-blocks/miscellaneous/variables/README.md)
* [Set Variable](code-blocks/miscellaneous/variables/set-variable.md)
* [Print](code-blocks/miscellaneous/variables/print.md)
* [Warn](code-blocks/miscellaneous/variables/warn.md)
* [If](code-blocks/miscellaneous/variables/if.md)
* [Type Of](code-blocks/miscellaneous/variables/type-of.md)
<<<<<<< HEAD

* [Loops](code-blocks/miscellaneous/loops/README.md)
* [For Loop](code-blocks/miscellaneous/loops/for-loop.md)
* [While Loop](code-blocks/miscellaneous/loops/while-loop.md)
Expand All @@ -102,27 +157,25 @@
* [Do Not Run](code-blocks/miscellaneous/run/do-not-run.md)
* [Execute Block](code-blocks/miscellaneous/run/execute-block.md)
* [Render Stepped](code-blocks/miscellaneous/run/render-stepped.md)
=======

* [Run](code-blocks/miscellaneous/run/README.md)
* [For Loop](code-blocks/miscellaneous/run/for-loop.md)
* [Loop Through Children](code-blocks/miscellaneous/run/loop-through-children.md)
* [Loop Through Table](code-blocks/miscellaneous/run/loop-through-table.md)
>>>>>>> 3a54abc7fc7e9dc16fda35bcf31c6531d7dc33db

* [Saving](code-blocks/miscellaneous/saving/README.md)
* [Save Variable](code-blocks/miscellaneous/saving/save-variable.md)
* [Load Variable](code-blocks/miscellaneous/saving/load-variable.md)
* [Save Instance](code-blocks/miscellaneous/saving/save-instance.md)
* [Load Instance](code-blocks/miscellaneous/saving/load-instance.md)
<<<<<<< HEAD
* [Json Encode](miscellaneous/saving/json-encode.md)
* [Json Decode](miscellaneous/saving/json-decode.md)
=======
>>>>>>> 3a54abc7fc7e9dc16fda35bcf31c6531d7dc33db

* [Miscellaneous](code-blocks/miscellaneous/miscellaneous/README.md)
* [Comment](code-blocks/miscellaneous/miscellaneous/comment.md)
* [Get Roblox Version](code-blocks/miscellaneous/miscellaneous/get-roblox-version.md)
* [Insert Model](code-blocks/miscellaneous/miscellaneous/insert-model.md)
* [Is game loaded](code-blocks/miscellaneous/miscellaneous/is-game-loaded.md)
* [Is Game Loaded](code-blocks/miscellaneous/miscellaneous/is-game-loaded.md)
* [Is Studio](code-blocks/miscellaneous/miscellaneous/is-studio.md)
* [Reload Place](code-blocks/miscellaneous/miscellaneous/reload-place.md)
* [Objects](objects/README.md)
Expand Down
15 changes: 15 additions & 0 deletions code-blocks/actions/characters/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
---
layout:
title:
visible: true
description:
visible: false
tableOfContents:
visible: true
outline:
visible: true
pagination:
visible: false
---

# Characters
48 changes: 48 additions & 0 deletions code-blocks/actions/characters/change-humanoid-state.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
---
description: Changes a humanoid's state.
layout:
title:
visible: true
description:
visible: false
tableOfContents:
visible: true
outline:
visible: true
pagination:
visible: true
---

# Change Humanoid State

## Description

Changes a humanoid's state.

#### Available to

* [x] Scripts
* [x] LocalScripts
* [ ] Yields

## Inputs

#### Humanoid (Object)

The humanoid whose state will be changed.

* [x] Can use Variable

```
game.Workspace.ExampleChill.Humanoid
```

#### State (String)

The new state of the humanoid. For state names, check the [Enum.HumanoidStateType documentation.](https://create.roblox.com/docs/reference/engine/enums/HumanoidStateType)

* [x] Can use Variable

```
FallingDown
```
48 changes: 48 additions & 0 deletions code-blocks/actions/characters/check-tool-equipped.md
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---
description: Returns a bool based on whether or not if a tool is equipped.
layout:
title:
visible: true
description:
visible: false
tableOfContents:
visible: true
outline:
visible: true
pagination:
visible: true
---

# Check Tool Equipped

## Description

Returns a bool based on whether or not if a tool is equipped.

#### Available to

* [x] Scripts
* [x] LocalScripts
* [ ] Yields

## Inputs

#### Tool (Object)

The tool whose equip status will be checked.

* [x] Can use Variable

```
game.Players.ExampleGuy.LinkedSword
```

## Outputs

#### Result (Bool)

Determines whether or not if the tool is equipped.

```
True
```
58 changes: 58 additions & 0 deletions code-blocks/actions/characters/compute-path.md
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---
description: Finds a path between the two positions. Returns a table of Vector3s, or a table with no elements if the path couldn't be computed.
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This should match, or be part of the block description.

layout:
title:
visible: true
description:
visible: false
tableOfContents:
visible: true
outline:
visible: true
pagination:
visible: true
---

# Compute Path

## Description

Finds a path between the two positions. Returns a table of Vector3s, or a table with no elements if the path couldn't be computed.
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This should match, or be part of the block description.


#### Available to

* [x] Scripts
* [x] LocalScripts
* [x] Yields

## Inputs

#### StartPosition (Vector3)

The start position of the path.

* [x] Can use Variable

```
0, 100, 0
```

#### EndPosition (Vector3)

The end position of the path.

* [x] Can use Variable

```
0, 0, 100
```

## Outputs

#### ComputedPath (Table)

The table of Vector3s that the path computed. *These are directly Vector3s, meaning you can loop through them and put their values in a position-based object property.*

```
{Vector3, Vector3, ...}
```
58 changes: 58 additions & 0 deletions code-blocks/actions/characters/dialog-chat.md
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---
description: Displays a colored chat bubble on a part object, with the specified message.
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This should match the block description.

layout:
title:
visible: true
description:
visible: false
tableOfContents:
visible: true
outline:
visible: true
pagination:
visible: true
---

# Dialog Chat

## Description

Displays a colored chat bubble on a part object, with the specified message.
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This should match the block description.


#### Available to

* [x] Scripts
* [x] LocalScripts
* [ ] Yields

## Inputs

#### Part (Object)

The part that the bubble will adorn to.

* [x] Can use Variable

```
game.Workspace.Cube
```

#### Message (String)

The message string that the bubble will display.

* [x] Can use Variable

```
I am very sentient!
```

#### Color (Choice)

The color of the chat bubble.

* [ ] Can use Variable

```
Red
```
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