3.1.5
New: Modules
- Added Reach
Changes: Modules
- New task-based rotation system
-- RotationTask: Every module that previously set the player's rotation
-- will now be tasked with a priority. Currently it is using a 'smart' mode to
-- determine which modules take priority, but in the future we will have a hud
-- component to edit these priorities. - VisualRange: Adds modes for output to chat or notification, or both.
- ElytraFly: Lowers autostart delay.
- ElytraFly: StayAirborne auto disables on touching ground (will be an option soon).
- Reach: Remove entity option until implemented.
- Holes: Fixes render bugs.
- NoCrystal: Update placeDelay value description.
- WallHack: Move hpMode to top of settings.
- WallHack: Move potionsMode to top of settings.
- AutoFarm: Adds rotate value.
- AutoMount: Bug fixes.
- NoAFK: Bug fixes.
- NewChunks: Default mode set to plane.
Changes: Hud Components
- Added SliderComponent
- Added CarouselComponent
- Updates resize bugs in Colors and Hub
- Add tooltips back to color values
- Fixes tooltip bugs
- Fixes hud configs
- Widen scrollbars
- Adds backspace holding to TextComponent & ColorComponent
- TrayComponent: Add a button for the 'Colors' component
- ToolTipComponent: Update looks
- ToolTipComponent: Fixed many bugs
- ModuleListComponent: Updated position of option gear
- ModuleListComponent: Fixed saving bug
- SliderComponent: Updated code formatting
- SliderComponent: Fixed bugs
- SliderComponent: Remove default super.render and replace with drag logic
- TextComponent: Backspacing logic moved to function
- TextComponent: Added CTRL-A & CTRL-V support
- CarouselComponent: Lowercase initial display value
- CarouselComponent: Proper capitalization
- NotificationsComponent: Fixes bounding box