3.1.6
Client Changes:
- Heavily optimized the client in many ways
- Added an Alt Manager to the main menu
- Added a Particle System to main menu & hud editor
New Modules:
- Added AutoWither
- Added AutoTorch
- Added Burrow
- Added NoteBot
New HUD Components:
- Added Particles
Module Changes:
- CrystalAura: Many new options! (improved logic & damage calculation overall)
--- attackDelay: "The delay to attack crystals (ms)."
--- attackRadius: "The minimum range to attack crystals."
--- attackMaxDistance: "The max (block)distance an entity must be to the a crystal to begin attacking."
--- placeDelay: "The delay to place crystals (ms)."
--- placeRadius: "The radius in blocks around the player to process placing in."
--- placeMaxDistance: "The (max)distance an entity must be to the new crystal to begin placing."
--- placeLocalDistance: "The (max)distance away the entity must be from the local player to begin placing." - AutoTotem: New values (crystals, checkScreen)
--- crystals: "Go back to crystals in offhand after health is replenished."
--- checkScreen: "Checks if a screen is not opened to begin (usually disabled)." - ElytraFly: New values (stayAirborneDisable, stayAirborneDelay)
--- stayAirborneDisable: "Automatically disables StayAirborne when touching the ground."
--- stayAirborneDelay: "Automatically disables StayAirborne when touching the ground." - ElytraFly: No longer auto-equips with chest or shulkerbox opened
- ElytraFly: Fixes AutoEquip when inventory is full
- Multitask: Adds BowDisable option
--- bowDisable: "Disables multi-tasking when holding a bow."
--- shieldDisable: "Disables multi-tasking when holding a shield." - Multitask: Now works while steering boats! (eat or attack while driving a boat)
- NewChunks: Added height value also added lineWidth value
--- height: "Edit the height of the chunk visual."
--- lineWidth: "Edit the line width chunk visual." - Commands: Added predictions value (WIP)
--- predictions: "Renders command predictions on the screen (WIP)." - Keybinds: Adds new value (f3Toggle)
--- f3Toggle: "If enabled you will not toggle modules if you also press f3." - Waypoints: Many many new values! Go check them out!
- Search: Entirely re-written and optimized
- Xray: Entirely re-written and optimized
- NoLag: Adds value for wither skulls, also adds new value for disabling liquids/fluids
- NoLag: Enabled particles value by default (big fps gains)
- Reach: Entirely re-written and added a vanilla bypass option (teleport) for any reach distance!
- BlockHighlight: Bug fixes
- Holes: Added color value
- Holes: Fix alpha if fade is disabled
- ChatFilter: Only filters on 2b2t & 9b9t
- Burrow: Add notification on enable if out of obsidian
- HudEditor: Addd useful aliases ("clickgui", "gui", etc...)
- InfEnderChest: Reset ender chest on world change
- WallHack: Filtering bugs fixed
- WallHack: Added new aliases
- WallHack: Caches usernames for mob owners
- Chams: Filtering bugs fixed
- Chams: Adds color values for each entity type
- NoCrystal: Waits 1 second to NoCrystal after successfully eating a chorus fruit
- Phase: Temporary alternative method to addCollisionBoxes (noclip)
- AutoTorch: Fixed placing bugs
New Commands:
- Added .play
GUI Changes:
- Heavily updated UI backend code
- Added BlocksComponent (for values, check out xray and search in the gui!)
- Added ItemsComponent (for values)
- Colors: Added a color picker! (WIP)
- ModuleList: Support all types of child components
- OverView: Heavily optimized, has a new slider to change zoom!
- ResizableHudComponent: Fixed resize logic
- ResizableHudComponent: improve visibility of resize button
- SliderComponent: Works with resizing now
- SliderComponent: Bug fixes
- Adds gradients to scrolled lists in the Hud Editor
API Changes:
- Added GuiChatPatch
- Added BlockRendererDispatcherPatch
- Added EventRenderBlock
- Added EventUIValueChanged
- Added EventUIListValueChanged
- Added EventExtendPlayerReach
- Added EventPlayerReach
- Updated access transformer
- Removed all original Block patches (phase kinda broken rn)
- GuiSeppukuMainMenu: Fix alpha bugs
- ParticleSystem: Optimizations
- ParticleSystem: Add lines between particles
- Fixed bugs with main menu & particle system
- Updated readme
- Remove unused imports
- Make sub-command arrays final
- Chain append calls
- Fix wonky function namings
- Collapse identical catch blocks
- Makes many classes final that needed be