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3.1.6

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@uoil uoil released this 12 Feb 18:26
· 244 commits to master since this release

Client Changes:

  • Heavily optimized the client in many ways
  • Added an Alt Manager to the main menu
  • Added a Particle System to main menu & hud editor

New Modules:

  • Added AutoWither
  • Added AutoTorch
  • Added Burrow
  • Added NoteBot

New HUD Components:

  • Added Particles

Module Changes:

  • CrystalAura: Many new options! (improved logic & damage calculation overall)
    --- attackDelay: "The delay to attack crystals (ms)."
    --- attackRadius: "The minimum range to attack crystals."
    --- attackMaxDistance: "The max (block)distance an entity must be to the a crystal to begin attacking."
    --- placeDelay: "The delay to place crystals (ms)."
    --- placeRadius: "The radius in blocks around the player to process placing in."
    --- placeMaxDistance: "The (max)distance an entity must be to the new crystal to begin placing."
    --- placeLocalDistance: "The (max)distance away the entity must be from the local player to begin placing."
  • AutoTotem: New values (crystals, checkScreen)
    --- crystals: "Go back to crystals in offhand after health is replenished."
    --- checkScreen: "Checks if a screen is not opened to begin (usually disabled)."
  • ElytraFly: New values (stayAirborneDisable, stayAirborneDelay)
    --- stayAirborneDisable: "Automatically disables StayAirborne when touching the ground."
    --- stayAirborneDelay: "Automatically disables StayAirborne when touching the ground."
  • ElytraFly: No longer auto-equips with chest or shulkerbox opened
  • ElytraFly: Fixes AutoEquip when inventory is full
  • Multitask: Adds BowDisable option
    --- bowDisable: "Disables multi-tasking when holding a bow."
    --- shieldDisable: "Disables multi-tasking when holding a shield."
  • Multitask: Now works while steering boats! (eat or attack while driving a boat)
  • NewChunks: Added height value also added lineWidth value
    --- height: "Edit the height of the chunk visual."
    --- lineWidth: "Edit the line width chunk visual."
  • Commands: Added predictions value (WIP)
    --- predictions: "Renders command predictions on the screen (WIP)."
  • Keybinds: Adds new value (f3Toggle)
    --- f3Toggle: "If enabled you will not toggle modules if you also press f3."
  • Waypoints: Many many new values! Go check them out!
  • Search: Entirely re-written and optimized
  • Xray: Entirely re-written and optimized
  • NoLag: Adds value for wither skulls, also adds new value for disabling liquids/fluids
  • NoLag: Enabled particles value by default (big fps gains)
  • Reach: Entirely re-written and added a vanilla bypass option (teleport) for any reach distance!
  • BlockHighlight: Bug fixes
  • Holes: Added color value
  • Holes: Fix alpha if fade is disabled
  • ChatFilter: Only filters on 2b2t & 9b9t
  • Burrow: Add notification on enable if out of obsidian
  • HudEditor: Addd useful aliases ("clickgui", "gui", etc...)
  • InfEnderChest: Reset ender chest on world change
  • WallHack: Filtering bugs fixed
  • WallHack: Added new aliases
  • WallHack: Caches usernames for mob owners
  • Chams: Filtering bugs fixed
  • Chams: Adds color values for each entity type
  • NoCrystal: Waits 1 second to NoCrystal after successfully eating a chorus fruit
  • Phase: Temporary alternative method to addCollisionBoxes (noclip)
  • AutoTorch: Fixed placing bugs

New Commands:

  • Added .play

GUI Changes:

  • Heavily updated UI backend code
  • Added BlocksComponent (for values, check out xray and search in the gui!)
  • Added ItemsComponent (for values)
  • Colors: Added a color picker! (WIP)
  • ModuleList: Support all types of child components
  • OverView: Heavily optimized, has a new slider to change zoom!
  • ResizableHudComponent: Fixed resize logic
  • ResizableHudComponent: improve visibility of resize button
  • SliderComponent: Works with resizing now
  • SliderComponent: Bug fixes
  • Adds gradients to scrolled lists in the Hud Editor

API Changes:

  • Added GuiChatPatch
  • Added BlockRendererDispatcherPatch
  • Added EventRenderBlock
  • Added EventUIValueChanged
  • Added EventUIListValueChanged
  • Added EventExtendPlayerReach
  • Added EventPlayerReach
  • Updated access transformer
  • Removed all original Block patches (phase kinda broken rn)
  • GuiSeppukuMainMenu: Fix alpha bugs
  • ParticleSystem: Optimizations
  • ParticleSystem: Add lines between particles
  • Fixed bugs with main menu & particle system
  • Updated readme
  • Remove unused imports
  • Make sub-command arrays final
  • Chain append calls
  • Fix wonky function namings
  • Collapse identical catch blocks
  • Makes many classes final that needed be