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Procedural generation is a powerful technique for creating diverse and realistic environments without relying on static, disk-consuming datasets. This approach allows for the generation of an infinite number of unique environments, a feature that has been underutilized in the fields of robotics and space exploration.
In case someone is interested in integrating procedural Moon/Mars terrains and rocks into their simulations, here is a related Blender project that you can use:
Disclaimer: I am not an artist — so I am sure that many could make it look much more realistic...
For Gazebo, the procedural_dataset_generator.py script could be used as a starting point to export SDF models directly. However, it needs to be updated for Blender 4, and it currently lacks the functionality to bake textures.
Feature description
Procedural generation is a powerful technique for creating diverse and realistic environments without relying on static, disk-consuming datasets. This approach allows for the generation of an infinite number of unique environments, a feature that has been underutilized in the fields of robotics and space exploration.
Implementation considerations
Blender provides these capabilities through its Geometry Nodes and Shader Nodes.
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