Closed
Conversation
After improving revolvers, cargo has a new order
Contributor
|
RSI Diff Bot; head commit c093cbd merging into 5c86778 Resources/Textures/Objects/Weapons/Guns/Revolvers/rex.rsi
|
Member
|
There is a content freeze on new guns, see #8524 (i know you know but its always good to link on new prs) |
Contributor
Author
I understand |
deltanedas
suggested changes
May 14, 2023
| .desc = Contains two standard NT pistols with four mags. Requires Armory access to open. | ||
|
|
||
| ent-CrateRevolver = revolver crate | ||
| .desc = Crate with one reliable Rex revolver, a revolver in case there is a threat for which a regular pistol will not be enough. Requires Armory access to open. |
Contributor
There was a problem hiding this comment.
revolver said twice sounds bad change the second to weapon or gun maybe
in case -> incase
| amount: 4 | ||
|
|
||
| - type: entity | ||
| id: CrateRevolver |
Contributor
There was a problem hiding this comment.
id should have rex since there are other revolvers in the game
Contributor
Author
There was a problem hiding this comment.
id should have rex since there are other revolvers in the game
I can do CrateRevolverRex, it's all right?
| name: Rex | ||
| parent: BaseWeaponRevolver | ||
| id: WeaponRevolverRex | ||
| description: Robust revolver with rubberized grip and stainless steel finish, a good argument in dangerous situations. Uses .45 magnum ammo. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.



After improving revolvers, cargo has a new order
About the PR
This pr already was (I accidentally deleted it) and I know that it will be frozen, but I will leave it if you need an order for a revolver in cargo
What's the point?
After the improvement of the .45 Magnum cartridge, revolvers became good weapons, and then a moment arose that a revolver can only be legally obtained for certain roles or with very good luck.
Revolver Inspector for detective or small chance in crate salvage
Revolver Python for the Syndicate or with a small chance from seman Gatfruit (which will definitely be taken by security guards)
Revolver Mateba personal weapon ERT
Deckard revolver with very low chance in salvage crate or single in station storage (or armory)
Pirate revolver at the pirates
I made a revolver that won't create confusion during the RP process
In terms of combat characteristics, this is a complete analogue of the inspector revolver (until I figure out how best to make the revolvers differ not only in the size of the drum)
A revolver can be used to equip a boss who survived an unsuccessful attempt on his life, who needs a weapon for self-defense, for a security officer who has distinguished himself well, for salvages who need good firepower when fighting a bear or during an expedition.
When ordering in cargo for 1200 credits you will receive: one revolver, three speedloaders
Thanks TaralGit for the updated icon sprite
Media
Changelog
🆑