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fix PermanentBlindnessComponent to be not so permanent #33292

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15 changes: 10 additions & 5 deletions Content.Shared/Traits/Assorted/PermanentBlindnessSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ namespace Content.Shared.Traits.Assorted;
public sealed class PermanentBlindnessSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly BlindableSystem _blinding = default!;

/// <inheritdoc/>
Expand All @@ -33,20 +32,26 @@ private void OnExamined(Entity<PermanentBlindnessComponent> blindness, ref Exami

private void OnShutdown(Entity<PermanentBlindnessComponent> blindness, ref ComponentShutdown args)
{
_blinding.UpdateIsBlind(blindness.Owner);
if (!TryComp<BlindableComponent>(blindness.Owner, out var blindable))
return;

if (blindable.MinDamage != 0)
{
_blinding.SetMinDamage((blindness.Owner, blindable), 0);
}
}

private void OnMapInit(Entity<PermanentBlindnessComponent> blindness, ref MapInitEvent args)
{
if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable))
if(!TryComp<BlindableComponent>(blindness.Owner, out var blindable))
return;

if (blindness.Comp.Blindness != 0)
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), blindness.Comp.Blindness);
_blinding.SetMinDamage((blindness.Owner, blindable), blindness.Comp.Blindness);
else
{
var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), maxMagnitudeInt);
_blinding.SetMinDamage((blindness.Owner, blindable), maxMagnitudeInt);
}
}
}
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