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New job lizard plushies + Job-specific trinkets loadout #34127
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New job lizard plushies + Job-specific trinkets loadout #34127
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RSI Diff Bot; head commit 303792c merging into 4acfec8 Resources/Textures/Objects/Fun/plushielizard_jobs.rsi
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idk, feels like bloat, i like it the way as it is now |
Mime plushie looks cursed💀 |
This is considered bloat but hew plushies and hew juice aren't? That feels monumentally backwards to me because these at least have a tangible aspect of being hour locked to specific roles that people can play. It would be no different to the towels in that aspect and I would argue people are much more willing to hold their main job as a lizard plushie compared to a towel. |
I'd like to remind everyone that I talked to maintainers previously before working on this, as I knew it was quite bloaty. From this conversation, I implemented it in a way that best aligned with what was said, and for the ease of any future system that wanted to add anything else that was job-specific to the jobs we currently have. I'm going to quote Slam, who wrote a very long text about fluff vs. bloat. It was very smart and good and he reads books, it's true!
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I'd say it's bloat not because it adds something mechanically pointless in a confusing way, but because it adds another lizard plushie. It feels like the meme is getting too overdone at this point. Like, the hew plushie was already skirting the edge. |
What makes things feel bloaty is if the player has no choice but to interact with the content that they don't care about. The reason why it's seen as bloat for adding more clothing items is because there is a very long, non-searchable list of fluff clothing, and generally players will only want to select one out of the 25 items in the vendor. Searching through that list is annoying; the player doesn't care about all of the other items, they just want one of them, and if you make it annoying to find that item, then it's bloat. I agree the meme is overdone. However I quite like these plushies. The art is excellent and really feels in place with the game, and I wanted to give the opportunity for the artists work to be reflected in the game. It's why I explicitly talked with a maintainer and got suggestions and a pseudo-conceptual approval for this implementation, as long as it is implemented in a way that does not feel like the user is hogged with choices. This is precisely why these plushies can't be found in any other area of the game except for job loadouts and very low chances in crates, and it's in its own category under job loadouts. Additionally, I took steps to not bloat the already messed up toys/trinkets section of the codebase:
I do agree that it's bloat, but I've taken suggestions from maintainers that make it much more presentable to the player, and hopefully lessen the feeling of bloat. |
Funnily enough, I can't wait for more clothing PRs for the upstream, I really like the width of options you have on Delta V. Okay, you've persuaded me, I'm cool with these plushies |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
Adds new job-themed lizard plushies, as sprited by seam_less!
You can equip them through the new Job Trinkets loadout category if you have 20 hours played as that job. You can only equip the plushe for the job you're playing as.
The exceedingly rare MULTIWEH can be found in the gambling crate at a 1% chance.
Why / Balance
I saw this amazing art in the upstream discord art channel, and the artist was interested in adding it to the game, so I made it happen.
Technical details
plushie_lizard_job.yml
file astoys.yml
and its sprites were really feeling the recent lizard plushie content.jobtrinkets.yml
file was created to hold the job lizard plushie loadouts and their required role time restrictions.loadout_groups.yml
for each job.role_loadouts.yml
.Resources/Locale/en-US/preferences/loadout-groups.ftl
: Added a new localization entry for job trinkets.Media
5b)
Requirements
Changelog
🆑 ArtisticRoomba, seam_less