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LockerFill tweaks #34467
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LockerFill tweaks #34467
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- id: ForensicScanner | ||
- id: LogProbeCartridge | ||
- id: BoxForensicPad | ||
- id: DrinkDetFlask | ||
- id: ClothingHandsGlovesForensic | ||
- id: RubberStampDetective | ||
- id: HoloprojectorSecurity |
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Detective doesn't have belt with holoprojector, so his locker probably should contain this
@@ -247,7 +235,6 @@ | |||
- id: OxygenTankFilled | |||
- id: ClothingOuterHardsuitSyndie | |||
- id: ClothingShoesBootsMagSyndie | |||
- id: ClothingMaskGasSyndicate |
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Nukie can use this for reinforcements because this mask has small damage resist, flash and welding protection that really useful.
@@ -12,6 +12,3 @@ | |||
ClothingOuterVestDetective: 2 | |||
ClothingNeckTieDet: 2 | |||
ClothingHeadHatFedoraGrey: 2 | |||
ClothingHandsGlovesColorBlack: 2 |
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Detective should have replacement of his gloves if he will lose it
@@ -12,6 +12,3 @@ | |||
ClothingOuterVestDetective: 2 | |||
ClothingNeckTieDet: 2 | |||
ClothingHeadHatFedoraGrey: 2 | |||
ClothingHandsGlovesColorBlack: 2 | |||
ClothingHandsGlovesLatex: 2 |
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No coroner roleplay🤨?
Zipties: 12 | ||
RiotShield: 2 |
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Shields should be probably available roundstart because them are pretty useless
About the PR
Touched up the autofill of a few lockers (mainly security) to remove duplicates (holoprojectors come in the belt now), and add things that there weren't enough of (like seclites). Also removed the random air masks from all suit lockers.
Why / Balance
The main things affecting balance are that security now gets an extra shotgun (from 2 to 3, to match the amount of laser rifles), and the vault freezer comes with an extra speedloader for the Deckard. The rest is mostly QOL changes and reducing locker bloat.
Technical details
Changed the fills in a few files in Resources/Prototypes/Catalog.
Media
Requirements
Changelog
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