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Fix two zombie bugs #34472
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Fix two zombie bugs #34472
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Hmm, adding a component in the initialization of another component is a little messy and afaik there are some integration tests that can fail due to this for certain prototypes.
And as far as I can see it should already be added where ever the IncurableZombieComponent is added.
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Yes, but that causes a race condition between the two. Its what caused the bug.
Well, partially, the original author also seemed to think the map init wouldn't get hit on new components added after the map was initialized, but that's not how that works.
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I can admit that they should probably just be the same component, but tbh all of zombie system and its components and zombiesystem.transform needs a rewrite. Its a mess in there.