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sec holobarrier charge increase #34473

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About the PR

Increases the number of charges in the sec holobarrier projector by decreasing the amount of power used per barrier. * 2/3
Intended to go alongside pr #34469

Why / Balance

This is the other sec gadget that benefits the most from a highcap battery, though it doesn't start with one. I often find the previous values where a medium power cell only provided 6 charges to make the device feel hard to justify since it can easily be lept over in most cases from a combat/restriction pov, and from an RP pov it didn't feel like it gave enough charges to let you place police lines.

power cell | old# | new#
medium | 6 | 9
high | 9 | 12
hyper | 15 | 21

Technical details

Media

Requirements

Breaking changes

Changelog

🆑

  • tweak: Holobarrier projectors are more power efficient

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. and removed size/XS Denotes a PR that changes 0-9 lines. labels Jan 17, 2025
@Aeshus Aeshus added P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Security Area: Security department, including Detectives, HoS and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 17, 2025
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Labels
A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
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