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The Goliath Hardsuit #34721

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merged 4 commits into from
Jan 30, 2025

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august-sun
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@august-sun august-sun commented Jan 28, 2025

About the PR

Adds the goliath hardsuit, a craftable hardsuit that combines the spationaut hardsuit and goliath hides to make for a more durable hardsuit. Also adjusts the droprate of goliath hide to make the collection of hides easier.

All hardsuit and helmet sprites by @Pronana.

Why / Balance

Adding the goliath hardsuit gives salvage more progression rewards, as well as more of a reason to visit the vgroid. Additionally, balancing the goliath droprate makes it easier to acquire, as a full stack of goliath hide would be laborious and keep salvage away from the station longer.

Technical details

Added goliath hardsuit entity to hardsuits.yml. Added goliath hardsuit helmet to hardsuit-helmets.yml. Added goliath hardsuit to construction and graphs.

Stats:
407858420-0b7ee87b-cd19-4902-8077-f2a0f581aa3e

Requires:
1 x Spationaut Hardsuit
5 x Durathread
12 x Goliath Hide

Media

image
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Requirements

Breaking changes

Changelog

🆑

  • add: Added the goliath hardsuit to the game and crafting menu. Adjusted goliath hide drop rates to 3 hide per kill.

@github-actions github-actions bot added size/S Denotes a PR that changes 10-99 lines. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines. labels Jan 28, 2025
@SlimmSlamm
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Salvage my beloved... Finally... New content...

@Emisse
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Emisse commented Jan 28, 2025

this has my conceptual + art approval

@TytosB
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TytosB commented Jan 29, 2025

what are the stats for it

@FairlySadPanda
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FairlySadPanda commented Jan 29, 2025

image

It gains 0.05 speed, takes a 0.1 caustic penalty, and has 0.7 vs heat added.

vs Sec Hardsuit, which I suppose is a good robustness benchmark:

image

No comment on balance from me, I am not robust, but someone did ask :)

@august-sun
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image

It gains 0.05 speed, takes a 0.1 caustic penalty, and has 0.7 vs heat added.

vs Sec Hardsuit, which I suppose is a good robustness benchmark:

image

No comment on balance from me, I am not robust, but someone did ask :)

Thanks! And yeah to be clear, part of the reason this is a draft is because some additional bikeshedding still needs to be done, with regards to both how it performs and how to acquire it in the first place.

Basically, trying to make it sit as neatly as possible:

  1. Between what it is IC (A spationaut hardsuit with some goliath hide fused to it)
  2. How easy/difficult it is to get it
  3. How pursuing it affects the role of salvage in the round.

@github-actions github-actions bot added size/M Denotes a PR that changes 100-999 lines. Changes: Sprites Changes: Might require knowledge of spriting or visual design. labels Jan 29, 2025
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github-actions bot commented Jan 29, 2025

RSI Diff Bot; head commit 942fe3e merging into d1c98b0
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/Head/Hardsuits/goliathhelm.rsi

State Old New Status
equipped-head-light-vox Added
equipped-head-light Added
equipped-head-unshaded-vox Added
equipped-head-unshaded Added
equipped-head-vox Added
equipped-head Added
icon-flash Added
icon-unshaded Added
icon Added
light-overlay Added

Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi

State Old New Status
equipped-OUTERCLOTHING-vox Added
equipped-OUTERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Edit: diff updated after 942fe3e

@august-sun august-sun marked this pull request as ready for review January 29, 2025 22:34
@ArtisticRoomba ArtisticRoomba added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content S: Needs Review Status: Requires additional reviews before being fully accepted T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Cargo/Salvage Area: Cargo department or Salvage. A: Combat Area: Combat features and changes, balancing, feel labels Jan 29, 2025
@august-sun
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Marked it ready for review, but one thing I'd definitely like feedback on is if this needs another resource that intrinsically necessitates salvage to return to the station. I particularly wanted to think about this because spending an extended amount of time farming for goliath hide keeps materials away from the station.

@IWearKhakis
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IWearKhakis commented Jan 29, 2025

Marked it ready for review, but one thing I'd definitely like feedback on is if this needs another resource that intrinsically necessitates salvage to return to the station. I particularly wanted to think about this because spending an extended amount of time farming for goliath hide keeps materials away from the station.

Make it require some durathread, perhaps? Salvagers could still get plastic from debris but how often do salvagers really carry in plastic?

They're also pretty unlikely to be carrying an autolathe with them unless they've made a shittle, so either way it'll make them want to return to the station as opposed to carrying the extra required materials with them into space

@Emisse
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Emisse commented Jan 29, 2025

i wouldnt worry about crafting balance until we see its effects in game

@CookieMasterT
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CookieMasterT commented Jan 30, 2025

It's cool but the resistances are those of a mining hardsuit, and considering you went to vgroid for this and have to sacrifice 12k of cargo cash for it. I don't see it used often.

@ArtisticRoomba
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It's cool but the resistances are those of a mining hardsuit, and considering you went to vgroid for this and have to sacrifice 12k of cargo cash for it. I don't see it used often.

It is a salvager's evolutionary desire to attempt to achieve the most overpowered equipment, to powergame as much as humanly possible, in the pursuit of greater equipment than the HoS or captain. Trust me, these salvagers will want this, given that the mining hardsuit is an un-valid bloodred as of right now.

@august-sun
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It's cool but the resistances are those of a mining hardsuit, and considering you went to vgroid for this and have to sacrifice 12k of cargo cash for it. I don't see it used often.

As Roomba said, this may or may not suit salvagers, and the slight speed buff over a mining hardsuit and increased resistances will be appealing. The other way to think about it isn't 12k of cargo cash sacrificed, but higher survivability for salvagers and more of an incentive to both take a risk and survive.

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@beck-thompson beck-thompson left a comment

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Tested and works great! For balance and stuff I think we just gotta see how its used

@beck-thompson beck-thompson merged commit 4085fe7 into space-wizards:master Jan 30, 2025
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@Pronana
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Pronana commented Jan 30, 2025

Tested and works great! For balance and stuff I think we just gotta see how its used

If it ends up not getting used that often we can just buff it later. Hopefully this encourages more salvagers to go to the roid.

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A: Cargo/Salvage Area: Cargo department or Salvage. A: Combat Area: Combat features and changes, balancing, feel Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
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10 participants