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111 changes: 47 additions & 64 deletions Content.Client/Administration/Managers/ClientAdminManager.cs
Original file line number Diff line number Diff line change
@@ -1,32 +1,46 @@
using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.ContentPack;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;

namespace Content.Client.Administration.Managers
{
public sealed class ClientAdminManager : IClientAdminManager, IClientConGroupImplementation, IPostInjectInit, ISharedAdminManager
public sealed class ClientAdminManager : SharedAdminManager, IClientAdminManager, IClientConGroupImplementation
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IClientNetManager _netMgr = default!;
[Dependency] private readonly IClientConGroupController _conGroup = default!;
[Dependency] private readonly IClientConsoleHost _host = default!;
[Dependency] private readonly IResourceManager _res = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;

private readonly AdminCommandPermissions _serverCommands = new();
private AdminData? _adminData;
private readonly HashSet<string> _availableCommands = new();

private readonly AdminCommandPermissions _localCommandPermissions = new();
private ISawmill _sawmill = default!;

public event Action? AdminStatusUpdated;
public event Action? ConGroupUpdated;

public override void Initialize()
{
base.Initialize();
_netMgr.RegisterNetMessage<MsgUpdateAdminStatus>(UpdateMessageRx);
_conGroup.Implementation = this;
}

public override void ReloadCommandPermissions()
{
base.ReloadCommandPermissions();

if (ResMan.TryContentFileRead(new ResPath("/clientCommandPerms.yml"), out var efs))
CommandPermissions.LoadPermissionsFromStream(efs);
}

public override void ReloadToolshedPermissions()
{
// base.ReloadToolshedPermissions();

if (ResMan.TryContentFileRead(new ResPath("/clientToolshedEngineCommandPerms.yml"), out var f))
ToolshedCommandPermissions.LoadPermissionsFromStream(f);
}

public bool IsActive()
{
Expand All @@ -38,19 +52,20 @@ public bool HasFlag(AdminFlags flag)
return _adminData?.HasFlag(flag) ?? false;
}

public override bool CanCommand(ICommonSession session, string cmdName)
{
return PlayerMan.LocalUser == session.UserId
? CanCommand(cmdName)
: base.CanCommand(session, cmdName);
}

public bool CanCommand(string cmdName)
{
if (_adminData != null && _adminData.HasFlag(AdminFlags.Host))
{
// Host can execute all commands when connected.
// Kind of a shortcut to avoid pains during development.
return true;
}

if (_localCommandPermissions.CanCommand(cmdName, _adminData))
return true;

return _availableCommands.Contains(cmdName);
return CommandPermissions.CanCommand(cmdName, _adminData)
|| _serverCommands.CanCommand(cmdName, _adminData);
}

public bool CanViewVar()
Expand All @@ -73,77 +88,45 @@ public bool CanAdminMenu()
return _adminData?.CanAdminMenu() ?? false;
}

public void Initialize()
{
_netMgr.RegisterNetMessage<MsgUpdateAdminStatus>(UpdateMessageRx);

// Load flags for engine commands, since those don't have the attributes.
if (_res.TryContentFileRead(new ResPath("/clientCommandPerms.yml"), out var efs))
{
_localCommandPermissions.LoadPermissionsFromStream(efs);
}
}

private void UpdateMessageRx(MsgUpdateAdminStatus message)
{
_availableCommands.Clear();

// Anything marked as Any we'll just add even if the server doesn't know about it.
foreach (var (command, instance) in _host.AvailableCommands)
{
if (Attribute.GetCustomAttribute(instance.GetType(), typeof(AnyCommandAttribute)) == null)
continue;
_availableCommands.Add(command);
}

_availableCommands.UnionWith(message.AvailableCommands);
_sawmill.Debug($"Have {message.AvailableCommands.Length} commands available");
// The server sends us a list of commands we are currently allowed to execute.
// It doesn't provide the full set of permission information.
// Hence, we just bodge it and pretend that the server-side commands we are allowed to run actually have no
// restrictions at all.
_serverCommands.Clear();
_serverCommands.AnyCommands.UnionWith(message.AvailableCommands);

_adminData = message.Admin;
if (_adminData != null)
{
var flagsText = string.Join("|", AdminFlagsHelper.FlagsToNames(_adminData.Flags));
_sawmill.Info($"Updated admin status: {_adminData.Active}/{_adminData.Title}/{flagsText}");
Log.Info($"Updated admin status: {_adminData.Active}/{_adminData.Title}/{flagsText}");

if (_adminData.Active)
_userInterface.DebugMonitors.SetMonitor(DebugMonitor.Coords, true);
}
else
{
_sawmill.Info("Updated admin status: Not admin");
Log.Info("Updated admin status: Not admin");
}

Log.Debug($"Have {_serverCommands.AnyCommands.Count} server-side commands available");
AdminStatusUpdated?.Invoke();
ConGroupUpdated?.Invoke();
}

public event Action? ConGroupUpdated;

void IPostInjectInit.PostInject()
{
_conGroup.Implementation = this;
_sawmill = _logManager.GetSawmill("admin");
}

public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
{
if (uid == _player.LocalEntity && (_adminData?.Active ?? includeDeAdmin))
return _adminData;

return null;
}

public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
public override AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
{
if (_player.LocalUser == session.UserId && (_adminData?.Active ?? includeDeAdmin))
if (PlayerMan.LocalUser == session.UserId && (_adminData?.Active ?? includeDeAdmin))
return _adminData;

return null;
}

public AdminData? GetAdminData(bool includeDeAdmin = false)
{
if (_player.LocalSession is { } session)
if (PlayerMan.LocalSession is { } session)
return GetAdminData(session, includeDeAdmin);

return null;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -59,8 +59,6 @@ public interface IClientAdminManager
/// </summary>
bool CanAdminMenu();

void Initialize();

/// <summary>
/// Checks if the client is an admin.
/// </summary>
Expand Down
10 changes: 6 additions & 4 deletions Content.Client/Entry/EntryPoint.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@
using Content.Client.Administration.Managers;
using Content.Client.Changelog;
using Content.Client.Chat.Managers;
using Content.Client.DebugMon;
Expand Down Expand Up @@ -48,7 +47,6 @@ public sealed class EntryPoint : GameClient
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
Expand Down Expand Up @@ -77,16 +75,21 @@ public sealed class EntryPoint : GameClient
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ClientsidePlaytimeTrackingManager _clientsidePlaytimeManager = default!;

public override void Init()
public override void PreInit()
{
ClientContentIoC.Register();

// Content.Shared.Entry.EntryPoint.Init() will call BuildGraph() & InjectDependencies()
// Hence this needs to be called in PreInit, instead of in Init()
foreach (var callback in TestingCallbacks)
{
var cast = (ClientModuleTestingCallbacks) callback;
cast.ClientBeforeIoC?.Invoke();
}
}

public override void Init()
{
IoCManager.BuildGraph();
IoCManager.InjectDependencies(this);

Expand Down Expand Up @@ -129,7 +132,6 @@ public override void Init()
_prototypeManager.RegisterIgnore("codewordFaction");

_componentFactory.GenerateNetIds();
_adminManager.Initialize();
_screenshotHook.Initialize();
_fullscreenHook.Initialize();
_changelogManager.Initialize();
Expand Down
25 changes: 0 additions & 25 deletions Content.Server/Administration/AdminCommandAttribute.cs

This file was deleted.

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