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Learn FlipJump

tomhea edited this page Jan 13, 2022 · 1 revision

On this page, we will go through the basics and main concepts of FlipJump programs.

Each concept has a corresponding test in the tests/ folder.

The FlipJump assembly (The 1 opcode)

// The FlipJump syntax:  F;j
100;200     // This opcode will flip the 100th bit in memory, and will jump to address 200.

a:          // You can declare labels
a;300
a+4;2*a-a   // Will flip the a+4th bit (will override the above opcode), and jump to label a (to the above opcode).

temp:   0;c
b:
c: 
    8;19
  
temp + 2*(b-temp) - 13/4 ; temp & 0x67 + 0b00110   
    // You can use the labels (will be resolved to numbers at assemble-time) and many operations to make the flip/jump addresses:
    //  Mathmatical:  +- */% ()  
    //  Bitwise:  &|^
    //  Logical:  >==< (will be 0/1)
    //  Shifts  << >>
    //  C-like trinary operator  ?:
    //  Bit-width operator  #  (minimal number of bits needed to store this number.  #x == log2(x)+1, #0==0).
    // Also you can use hexadecimal (0x) and binary (0b) numbers, and get the ascii value of chars ('A' == 0x41).

b+'A';b+0x41    // The flip and jump addresses are identical in this line.

c+('A' > 'B' ? 1 : 'B');temp+(1<<(c-b))   // Is equivalent to c+0x42;temp+1

;$+2*64     // $ is the address of the next operation.
            // In this case, $ == a_label
a_label:

Syntax Suger (F;   F   ;J   ;)

In many cases you won't need to specify both addresses.

100;    // Just flip: the  F;  syntax uses the address of the following memory address as the jump-address.  
        // It is identical to:  100;$
        // It is also identical to:  100;some_label
                              //     some_label:

;200    // Just jump: the  ;J  syntax fills the flip-address with 0.
        // It is identical to:  0;200
        //  Of course it still flips the first bit in memory.
        
;       // you can also omit both the flip/jump addresses.
        // It is identical to:  0;$

More syntax options

x = 13      // Declare constants
y = x+4     

a:
x;a+y/2     // Use constants/labels as numbers.

pad 4  // Fills the memory with 0's until it is 4-opcodes aligned (not in the basic syntax, but a very basic macro found in the standard library).

// The assembly is initialized with one constant - w.
// It is the memory-width (w=64 for 2^64 memory-bits), and the bit-width of every flip/jump adddress.
// The standard library runlib.fj declates more constants based on w, such as dw=2*w.

Execution loop

The FlipJump CPU has a built-in width, and starts executing from address 0. It halts on a simple self-loop (jumps to itself, while not flipping itself).

There are variants of the CPU, let's assume the simplest form:

  • The jump address is always w-aligned.
  • The operation doesn't flip bits in itself.
#define BAD_ALIGNMENT 1
#define SELF_FLIP 2
#define SUCCESS_FINISH 0

int fj8(u8* mem) {
    u8 ip = 0;

    while (true) {
        u8 f = mem[ip/8];
        u8 j = mem[ip/8+1];

        if (ip % 8)  
            return BAD_ALIGNMENT;
        if (f >= ip && f < ip+16) 
            return SELF_FLIP;
        if (...) {
            // handle IO  (will be explained next).
        }
        if (ip == j) 
            return SUCCESS_FINISH;

        mem[f/8] ^= 1<<(f%8);   // Flip
        ip = j;                 // Jump
    }
}

But, why?

Or in other words, can it do anything meaningful? It turns out that it can, And much more than you'd think.

Memory - how can we implement variables?

A bit can be built using 1 fj operation. Specifically, with ;0 or ;dw
Here the magic happens. The FlipJump operation inherently can't read. It also can't write.
All it knows is to flip a bit, and then jump. But where to?

The FlipJump hidden-power lies exactly in this delicate point. It can jump to an already flipped address.
In other words, it can execute an already modified code.
I based the main standard library functions, and the implementation of variables, on this exact point.

Follow the next example:

// Lets assume a 64 bits cpu, and that the label branch_target is evaluated to 0x400 (1<<10).
// Follow the {0}, {1}, ... {9} numbers to follow the execution flow.

    ;code_start // {0} code starts at address 0
    ;
    ;
    ;
code_start:

// {1} We can flip the address in the bit_a opcode by the branch_target address (0x400):
    bit_a+64+10;    // The +64 is to get to the 2nd word (the address word), and the +10 is to flip the bit corrospondig to 0x400.
// {2} If we jump to execute the opcode in bit_a, it will flip address 0 and then jump to the address written in it. 
//      So it will jump to 0x400, which is branch_target.
    ;bit_a

try_second_bit:
// {5} We will flip the address in the bit_b opcode by 0x400:
    bit_b+64+10;
// {6} Now we jump to execute the opcode in bit_b. It will flip address 0 and then jump to the address written in it. 
//      So it will jump to 0x480 (was 0x80 from the start), which is second_branch_target.
    ;bit_b


branch_target:          // This is address 0x400
    // {4} Now we get here, and then continue jumping.
    ;try_second_bit
second_branch_target:   // This is address 0x480
    // {8} Another jump.
    ;end


end:  ;end  // {9} The code will get here and then finish (self-loop).

bit_a:  ;0      // {3} Jump to branch_target
bit_b:  ;0x80   // {7} Jump to second_branch_target

The same flip/jump combination on bit_a/bit_b did different things.
We successfully jumped to different addresses depends on the value of the said bits.
In that way, we can read the value of such a bit-variable.
Yep. By jumping to different addresses (based on the bit-variable's value) - we indeed, read its value.

In that same way, we can also implement hexadecimal and decimal variables in a single op (implemented in hexlib.fj & declib.fj).
Instead of two options (;0 or ;dw) we will have a bit more (0dw,1dw,2dw,3dw,...,15dw / 0dw,1dw,2dw,3dw,...,9dw).

This is very nice, but it only worked because we knew the address of branch_target in advance.
We usually don't, but it is resolved during assemble time.
That's why the assembly language provides the next operation:

wflip

    wflip a, b
// The Word-Flip op is a special fj-assembly op (it is composed of multiple fj-ops).
// It flips the bits in addresses [a, a+w) iff the corresponding bit in b (b's value) is set.
    wflip a, b, c
// Same as the one before, but jumps to c at the end (instead of jumping to the next op).

// For example, for a==0x100, b=0x740 (0b 0111 0100 0000), the next blocks do the same thing:

    wflip a, b
    
    wflip 0x100, 0x740
    
    a+6;
    a+8;
    a+9;
    a+10;
    
    0x106;
    0x108;
    0x109;
    0x10a;
    
// This op is very useful if you want to set the jumping-part of another fj opcode to some address (and we know that it's zeroed before).
    // just do:  wflip fj_op+w, jump_address
// Also - setting the jumping-part back to zero can be simply done by doing the same wflip again
    // (because b xor b == 0).

// Note that the assembler might choose to unwrap the wflip op in more complicated ways, for optimization reasons.

// The wflip op is promised to take 1 op-size in its local area (and if more ops are needed - they will be at the end of the current segment).

// This is some way of doing it (see, it has the advantage of knowing in advance that wflip takes 1 op-size in its local area):    
    0x106;next_flips
next_op:
    
    // Many ops between...
    // ...
    
next_flips:
    0x108;
    0x109;
    0x10a;next_op

Input / Output

The addresses [dw, 2*dw) are reserved for IO.

Output

Flipping the dw's bit will output '0'.
Flipping the dw+1's bit will output '1'.

// For an ascii output - every 8 bits will generate (an lsb-first) byte, or an ascii-char.
// The next code will output the letter 'T' (0b01010100):
    dw;
    dw;
    dw+1;
    dw;
    dw+1;
    dw;
    dw+1;
    dw;

Input

The next input bit is always loaded at address 3w + #w (3w+log(w)+1), when needed.
You can use this bit by jumping to a flip-jump opcode that contains it.
The best way is to jump to ;dw.

In that way - this bit will reflect either 0x0 or 0x80 in the jump-part of the flip-jump op.
If we wflip dw+w, some_padded_address, dw - the dw-flip-jump-op will make a jump to some_padded_address / some_padded_address+0x80, based on the input, just like here.

// For example:

    wflip dw+w, padded_address, dw  // we assume dw+w is 0.

pad 2
padded_address:
    ;handle_0
    ;handle_1

handle_0:
    wflip dw+w, padded_address  // we make sure dw+w stays 0.
    // do some 0's stuff

handle_1:
    wflip dw+w, padded_address  // we make sure dw+w stays 0.
    // do some 1's stuff

The iolib.fj standard library defines macros to make IO as simple as possible.

Macros

Macros are used to make our life easier. Much easier. We declare them once, and can use them as much as we want.

Using a macro is just as pasting its content at the used spot.
It is important to say that macros can use other macros, and there are no macro-depth bounds.
The syntax for defining macros is:

def macro_name param1, param2, .. @ temp_label1, temp_label2, .. < globals .. > externs .. {
    // Macro body
}

// for example:
def self_loop @ loop_label {       // No args, one temp label
    loop_label:
    ;loop_label
}

The temp labels are being generated for every use of this macro.
The syntax for using macros is:

macro_name arg1, arg2, ..

// for example:
self_loop
xor dst, src

Follow the example below.

dw = 2*w
dbit = w + #w

def bit bin {
    ;(bin ? dw : 0)
}

def not bit {
    bit+dbit;
}

def not8 var {
    not var+0*dw
    not var+1*dw
    not var+2*dw
    not var+3*dw
    not var+4*dw
    not var+5*dw
    not var+6*dw
    not var+7*dw
}


    ;code_start
    ;
code_start:
    not8 byte
end: 
    ;end


byte:
    bit 0
    bit 0
    bit 1
    bit 0
    bit 1
    bit 0
    bit 1
    bit 0

The macro bodies are checked for unused labels, and for uses of labels that weren't mentioned in param/local lists.
A warning will be issued for each of the above.
A label declaration won't cause a warning if it's mentioned in the externs list, even if not in the param/local lists.
A label use won't cause a warning if it's mentioned in the globals list, even if not in the param/local lists.

Repetitions

The not8 macro seemed a bit.. repetitive? There must be a better way of writing it.
Well, there is.
The syntax for repetitions is:

rep(n, i) macro_name macro_arg1, macro_arg2, ..

It repeats the use of macro_name n-times, each time with (index) i=0, i=1 until i=n-1 in the last time. n is an expression and may contain constants and labels of previous addresses.

The above macro could be shortened to:

def not8 var {
    rep(8, i) not var+i*dw
}

The byte decleration can be shortened as well:

def byte val {
    rep(8, i) bit (val>>i)&1
}

byte:  byte 84

Namespaces

You can declare namespaces to make your work more organized.
Each variable, label, and macro definition you'll declare inside a namespace - will have the namespace prefix.
Accessing these definitions is done with the "namespace_name." prefix. inner accesses can be done with the "." prefix.

Nested namespaces are allowed (to any level), and relative access can be done with leading dots.
You can declare the same namespace more than once. It will append the things you write - right after the previous definitions.

ns namespace_name {
    ns nested_namespace {
        // Access nested_namespace definitions with the "." prefix, namespace_name definitions with the ".." prefix, 
        //  and so on (the number of leading dots, the number of namespaces to go upwards inc. the current).
    }
    // A namespace can also contain code.
}
ns namespace_name {
    // You can append things to an already defined namespace!
}

// For example:

ns my_ns {
    X = 7
}
ns my_ns {
    def foo dst {
        dst+.X;
    }
    ns inner_ns {
        Y = 8
        Z = .Y + ..X
        def inner_foo dst {
            ..foo dst+.Z
        }
    }
}

startup
my_ns.foo v
my_ns.inner_ns.inner_foo v
v + my_ns.inner_ns.Z + 2*my_ns.X;
loop: ;loop
v: var w, 446

The standard library uses 3 main namespaces. The bit, hex and dec namespaces.
Each namespace offers many macros related to that variable type.
For example, the stl offers the bit.mov macro for moving bit-variables, hex.mov for moving hex-variables, and dec.mov for moving dec-variables.
The stl uses the _ namespace (and several _ inner namespaces) for its inner-macros, used only by the stl.

Segments

You can split your code into different segments in memory. Your code implicitly starts at address 0 (like an implicit segment 0).

// some code
segment 0x10000
// some other code, will start at address 0x10000

The end of the previous segment will be followed by the fj ops needed to complete that segment's wflip ops.

Moreover, you can reserve a spot for 0-bits, without taking space in the assembled file.
The .fjm file supports segment-length > data-length. In that case, the rest of the memory will be filled with zeros.

reserve 3*w    // reserves 3*w 0-bits.

Both segment and reserve must get w-aligned values.