Here are
134 public repositories
matching this topic...
Updated
Jun 30, 2024
GLSL
A GPU compute shader-based path tracer written using Vulkan
c-ray is a small, simple path tracer written in C
Embeddable physically based renderer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Updated
Jun 29, 2024
JavaScript
Physically-based rendering engine implemented in Swift.
Updated
Jun 26, 2024
Swift
Bi-directional path tracer with no MIS
A path tracer to create realistic images of your Minecraft worlds.
Updated
Jun 25, 2024
Java
High Performance CPU/GPU Physically Based Renderer in Rust
Updated
Jun 21, 2024
Rust
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Game and Media Technology MSc at Utrecht University (2020)
Updated
Jun 13, 2024
TypeScript
Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
Physically-based CPU and GPU ray-tracer
An interactive OpenCL wavefront path tracer
Early stage of a new game engine, focusing on fully path-traced graphics.
Updated
May 29, 2024
Rust
A photorealistic 3D-renderer written in Java
physically-based rendering engine implemented with Rust.
Updated
Apr 18, 2024
Rust
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
A path tracer written in Rust and WebGPU
Updated
Mar 30, 2024
Rust
Low-level graphics in C# (without GPU acceleration)
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