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Classes #2

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tukkek opened this issue Mar 17, 2017 · 4 comments
Open

Classes #2

tukkek opened this issue Mar 17, 2017 · 4 comments

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@tukkek
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tukkek commented Mar 17, 2017

The webcrawler is the only class for the game but unfortunately it only goes to level 10. We might have to add a few Advanced Class options for the player to pick for level 11-20 - preferably one per game?

@tukkek tukkek added this to the Character generation milestone Mar 17, 2017
@tukkek tukkek mentioned this issue Mar 17, 2017
@tukkek
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tukkek commented Mar 17, 2017

Character#level=1
Class#levelup(Character)

This was referenced Mar 17, 2017
@tukkek
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tukkek commented Mar 17, 2017

Probably want class skills to be on an order of importance just so it's easier to auto-selected them, or at least part of them. For example: would make no sense to randomly assign skill proficiency and have a webcrawler without computer use.

@tukkek
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tukkek commented Mar 17, 2017

Character#level=0
Character#bab=0
Character#fort=0
Character#ref=0
Character#will=0
Character#def=0
Character#hp=0
Character#maxhp=0

@tukkek
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tukkek commented Mar 17, 2017

Webcrawler

Skills (#5): computer use, electronics (craft), decryption, disable device, forgery, investigate, technology (knowledge), navigate, profession, repair, research, technical, search.

Class#hd=4
Class#skills=7 //+ int bonus
Class#bab=[0,1,2,3,4,5,6,7,8,9,10] //for every +6, get a new attack at +1
Class#fort=[0,0,0,1,1,1,2,2,2,3,3]
Class#ref=[0,1,2,2,2,3,3,4,4,4,5]
Class#will=[0,1,2,2,2,3,3,4,4,4,5]
Class#defence=[0,1,1,2,2,2,3,3,3,4,4]
Class#reputation=[0,0,1,1,2,2,3,3,4,4,5]
Class#edgedice=['0d0','1d4','1d4','2d4','2d6','2d6','3d6','3d8','3d8','4d8','4d10']

Starting equipment: infojack, deva, haven (10TB web storage).

Level 1: talent
Level 2: nothing
Level 3: talent
Level 4: add a skill #5
Level 5: contact
Level 6: talent
Level 7: add a skill
Level 8: contact
Level 9: talent
Level 10: +5 reputation to law and hackers, +5 wealth.

Modding talents:

  • Scrounging: enable scrounge while shopping (once per level)
  • Specialized equipment: with 1 day of work give +1 to Computer Use, +5 to speed and 1 automatic exit attempt. Using this attempt or changing the deck at all causes the specialization to fade. Requires: Scrounging or Technical, Engineering (knowledge) and Electronics (craft).
  • Never unjacked: never lose the game due to Wealth becoming negative. Requires: scrounging and level 3.

Mastery talents:

  • Hacker: +2 to damage (passive). +2 defence in Aid Another (Computer Use DC10).
  • Cracker: +2 or -2 to a program's Programming DC with the Crack action (DC = Programming DC). Non cumulative.
  • Phreaker: Skip Computer Use roll to enter the Web. -1 to scans made against him. Can connect via landline without the -5 penalty (but requires the entry roll, in this case).

Dedication talent:

  • Power of belief: provides the feat Skill Emphasis. Skills #5
  • The web is alive: when rolling Listen or Spot, adds base will save to bonus (requires: power of belief and level 3)
  • Digital faith: allows spending one edge die plus wisdom modifier to an attack roll, skill check, saving throw or ability check in the web (requires Power of Belief and level 6).

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