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Queue system for firemissions. (Queue for timed strikes are not supported)
You can add unlimited amount of firemissions, but if gun runs out of shells, rest firemissions will be canceled
You can delete/cancel firemissions.
Gun count simulation
Toggle for volley fire. When using volley fire, all guns fire same time. If not using volley fire, guns keep constant barrage where one shell at time is hitting to ground.