A Rust renderer hook library for building Dear ImGui overlays.
Currently supports DirectX 9, DirectX 11, DirectX 12 and OpenGL 3. Runs on Windows and Wine/Proton.
- Tutorial book.
- API reference.
- Architecture blog post (a bit outdated).
If you like hudhook
and would like to support the project, you can do so via my Patreon.
I'm glad the project works for you and I'm grateful for your support. Thank you!
// src/lib.rs
use hudhook::*;
pub struct MyRenderLoop;
impl ImguiRenderLoop for MyRenderLoop {
fn render(&mut self, ui: &mut imgui::Ui) {
ui.window("My first render loop")
.position([0., 0.], imgui::Condition::FirstUseEver)
.size([320., 200.], imgui::Condition::FirstUseEver)
.build(|| {
ui.text("Hello, hello!");
});
}
}
{
// Use this if hooking into a DirectX 9 application.
use hudhook::hooks::dx9::ImguiDx9Hooks;
hudhook!(ImguiDx9Hooks, MyRenderLoop);
}
{
// Use this if hooking into a DirectX 11 application.
use hudhook::hooks::dx11::ImguiDx11Hooks;
hudhook!(ImguiDx11Hooks, MyRenderLoop);
}
{
// Use this if hooking into a DirectX 12 application.
use hudhook::hooks::dx12::ImguiDx12Hooks;
hudhook!(ImguiDx12Hooks, MyRenderLoop);
}
{
// Use this if hooking into an OpenGL 3 application.
use hudhook::hooks::opengl3::ImguiOpenGl3Hooks;
hudhook!(ImguiOpenGl3Hooks, MyRenderLoop);
}
// src/main.rs
use hudhook::inject::Process;
fn main() {
let mut cur_exe = std::env::current_exe().unwrap();
cur_exe.push("..");
cur_exe.push("libmyhook.dll");
let cur_dll = cur_exe.canonicalize().unwrap();
Process::by_name("MyTargetApplication.exe").unwrap().inject(cur_dll).unwrap();
}