Releases: veeenu/hudhook
Releases · veeenu/hudhook
0.7.1
0.7.0
What's Changed
- Fix the crash caused by the key press by @vsylva in #175
- Align upload_pitch by @misdake in #174
- Replace texture image data by @misdake in #176
- Explicit transmute types by @veeenu in #185
- Bugfix panic in D3D11RenderEngine->restore by @FrankvdStam in #184
- Add MessageFilter to selectively block window message by @ruby3141 in #183
- Make pipeline reports
delta_time
to imgui by @ruby3141 in #187 - Bump imgui by @veeenu in #189
New Contributors
- @misdake made their first contribution in #174
- @FrankvdStam made their first contribution in #184
- @ruby3141 made their first contribution in #183
Full Changelog: 0.6.5...0.7.0
0.6.5
0.6.4
0.6.3
0.6.2
Hudhook 0.6.1
Hudhook 0.6.0
This release contains big, sweeping changes as of #158. The breaking changes to the public API are very minor and shouldn't require more than a couple lines' worth of changes to adapt.
What's Changed
- Update README.md by @veeenu in #134
- Fix OpenGL3 comment in README by @Jakobzs in #136
- Make UnregisterClassW not panic by @veeenu in #135
- Fixed hooking comment by @jacobtread in #140
- Unified renderer by @veeenu in #143
- Image support by @veeenu in #146
- Update documentation by @veeenu in #148
- Update documentation and hudbook by @veeenu in #152
- Make string usage in
inject
more idiomatic by @veeenu in #153 - Revamped per-engine renderers by @veeenu in #158
- Bump
windows-rs
to 0.53 by @veeenu in #162 - Bump
windows-rs
to 0.54 by @veeenu in #163 - Update readme by @veeenu in #164
New Contributors
- @jacobtread made their first contribution in #140
Full Changelog: 0.5.0...0.6.0
hudhook 0.5.0
Not everything planned made it in this release, but I think it would be a good idea to just release breaking versions more often and plan for smaller releases.
What's Changed
- Fix DX9 early inject crash by @Godnoken in #90
- Reexport imgui by @veeenu in #91
- Switch to use null driver in DX11 by @veeenu in #92
- Add tracing feature 'log' by @Godnoken in #93
- Fix OpenGL resizing by @Godnoken in #95
- Fix #[warn(unused_mut)] by @vsylva in #99
- Remove
HookableBackend
trait by @veeenu in #100 - Simplify dependencies by @vsylva in #102
- Simplify dependencies by @vsylva in #105
- Add raw input handling by @veeenu in #104
- Bump dependencies and add feature crates by @veeenu in #109
- Move from GetWindowRect to GetClientRect by @veeenu in #110
- Refactor DX12 renderer by @veeenu in #112
- Gate renderers behind feature flags by @veeenu in #113
- Add wnd proc hook to ImguiRenderLoop by @veeenu in #114
- Add RAII dummy hwnd to all hooks by @veeenu in #115
- Lock hooks and injection behind feature flags by @vars1ty in #116
- Expose
hooks::common
by @veeenu in #122 - Remove focus flag and
ImguiRenderLoopFlags
by @veeenu in #123 - DirectX 9 integration tests by @veeenu in #125
- Change top-level API by @veeenu in #126
- Bump
windows
to 0.51 by @veeenu in #127 - Add i686 check workflow by @veeenu in #129
New Contributors
Full Changelog: 0.4.0...0.5.0
hudhook 0.4.0
What's Changed
- feat: Set the special keys by @etra0 in #64
- Bump imgui to 0.9.0 by @veeenu in #66
- Fixed OpenGL3 by @Jakobzs in #68
- Change rust action by @veeenu in #67
- Added OpenGL3 integration test by @Jakobzs in #69
- Reintroduced dummy HWND for DX12 by @veeenu in #70
- Fix resizing crashes & potentially eject crashes by @Godnoken in #74
- Remap shift/ctrl/menu virtual keys by @veeenu in #77
- Add internal OpenGL loader by @Godnoken in #75
- Switch once_cell feature to lazy_cell by @veeenu in #83
- Clippy lints by @veeenu in #84
- Added tracing by @Jakobzs in #81
- DX11 feature level 10 support by @riyuzenn in #87
- Bump imgui to 0.11.0 by @veeenu in #88
- Ignored broken tests while searching for another program to test against by @veeenu in #89
New Contributors
Full Changelog: 0.3.0...0.4.0