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Meeting Agendas
psieg edited this page Apr 3, 2014
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- vorstellung ideen
organization & milestones
- milestones until commercial release? (move of repository?)
- fix&close all issues, build foundation for fluid future work?
- closing old wiki pages
- workflow
Architecture
- Refactoring / the GamePlay thing / disentanglement - Architecture
- GameElement (derived from Scriptable) for base class of WorldObject, Script, EventPoll, Mission, ... . World takes ownership, WorldComponents (WorldLogic, EventPoller, ...) only use them. Removal happens when GameElements request it by setting a flag, no more removeScript/Poll/WorldObject
- Bulletengine
- input
- missionsystem architecture
- mission templates on c++ side
- react on spawnfailure
- how to compensate long createWorldObject time (general issue) [loading screen, yay! during mission? yeeha!]
Feature
- gameplay and aiming
- engine/speed/engineslots
- item concept. healer, scanner, shield, ...
- integrate aimhelper and ai
- faction based ai
- main menu, ingame menus
Targeting mechanisms. Users may want to
- poll through all enemies !
- select nearest enemy ! --> maybe play freelancer ;)
- poll through all objects
- select incoming missile?
- select the enemy the player attacks