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Christian Dullweber edited this page Nov 13, 2013
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4 revisions
WorldTransform:
position
rotation
center
scale
cached:
matrix() (=position * rotation * scale * -center)
invMatrix()
voxeltree: in modelspace!
checkCollision(VoxelCluster A, VoxelCluster B)
transform = A.matrix()^-1 * B.matrix();
checkCollision(A, B, transform)
checkCollision(A,B,t)
check everything for B*t and A
--> check collision of one voxel in modelspace of the other