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greggman committed Nov 5, 2023
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],
'misc': [
'webgpu-resizing-the-canvas.md',
'webgpu-points.html',
'webgpu-from-webgl.md',
'webgpu-resources.md',
'webgpu-wgsl-function-reference.md',
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2 changes: 1 addition & 1 deletion webgpu/lessons/webgpu-from-webgl.md
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For example if you called `gl.bufferData` the buffer would be reallocated. If you called
`gl.texImage2D` the texture would be reallocated. A common pattern with textures was
to create a 1x1 pixel placeholder that lets you start rendering immediately and then
loading an image asynchronously. When the image was finished loading you'd update
load an image asynchronously. When the image was finished loading you'd update
the texture in place.

In WebGPU texture and buffer sizes, usage, formats are immutable. You can change their
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