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greggman committed Nov 4, 2023
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4 changes: 2 additions & 2 deletions webgpu/lessons/webgpu-large-triangle-to-cover-clip-space.md
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Expand Up @@ -11,7 +11,7 @@ The most obvious way to do this is to make a quad from 2 triangles

<div class="webgpu_center">
<div>
<img style="width: 256px;" src="resources/quad-triangles.svg">
<img style="width: 342px;" src="resources/quad-triangles.svg">
<div>clip space quad via 2 triangles</div>
</div>
</div>
Expand All @@ -36,7 +36,7 @@ For example [generating mipmaps in the article on importing textures](webgpu-imp
It works, and it's easy to understand.

There's a shortcut though for this specific case. We can instead
make a single triangle that large enough that it covers the entire
make a single triangle that is large enough that it covers the entire
clip space area. A simple example is this triangle

<div class="webgpu_center">
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