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Add Bone Mapping

wikid24 edited this page May 7, 2024 · 4 revisions

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Displayed when entering 'Bone Mapping Mode' in the animation retargeting addon.

Sections:


Mapping Controls

Used for additional control while updating/adding bone mappings from source armature to target armature

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Controls:

  • Active bone name: Will display the bone name AND if this bone name exists on the metadata dictionary, will display a description of the bone as well in English.
  • Set as Target: Set the target bone based on what is the 'active' bone on the viewport
  • Target bone name: Click on it to set this bone as the active bone in the viewport (useful if all the bones are in Japanese and it's hard to know visually which bone is actually mapped)
  • Find source bone: Click on it to automatically find the source bone (based on what is on the target bone field). Uses the metadata dictionary to find a bone names on the same row
  • Source bone name: Click on it to set this bone as the active bone in the viewport (useful if all the bones are in Japanese and it's hard to know visually which bone is actually mapped)
  • Auto-Fix the Mapping List: Attempts to find any broken mappings by looking for the equivalent source armature or target armature bone name (based on the same row of data on the metadata dictionary
  • Clear The Mapping List: Wipes the entire mapping list.

Video:

2023-11-30.16-46-10.mp4

Add Mapping by Bone Type

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Used to bulk add bone mappings. Leverages the metadata dictionary to find a matching bone between the source armature and target armature.

'All' will look for any matching bone on the metadata dictionary on the same row, but the other groups are based on the 'animation_retargeting_group' column for bone names on the same row in the metadata dictionary.

Video:

2023-11-29.15-27-24.mp4
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