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Rigid Bodies
Sections:
- Visibility Shortcuts
- Active Rigid Body / Bone
- Rigid Body Search
- Bone Chain Select
- Skirt Select
- Rigid Body Transform
- Rigid Body Create
Shortcut to the hide/show button on MMD Tools
Shortcut to the hide/show button on MMD Tools
Shortcut to the hide/show button on MMD Tools
Shortcut to the enable/disable physics button on MMD Tools
Show the actively selected Rigid body's name, as well as it's connected bone's name. Clicking on the bone name will select the bone in edit mode
Searches for rigid body name(s) based on the parameters provided (starts /w, contains, ends/w)
- 'Find' will deselect all selected objects first before showing the results
- 'Find + Add' is the same as 'Find' but will append the results to the currently selected objects
- 'Trashcan' will clear the 'starts w/', 'contains', and 'ends w/' textboxes
Based on the 'active' rigid body selected's bone, will append the bone's parent's rigid bodies recursively. Useful if you want to apply change in bulk to all the rigid bodies attached to the bones
Same as 'Up', but looks for the bone's children recusively.
It does both 'Up' and 'Down' at the same time
When the skirt module is leveraged to create rigid bodies, will select all vertical skirt rigid bodies from the active selection (based on the rigid body object name 'skirt_x_y', it will select any rigid bodies that match the currently active x)
When the skirt module is leveraged to create rigid bodies, will select all horizontal skirt rigid bodies from the active selection (based on the rigid body object name 'skirt_x_y', it will select any rigid bodies that match the currently active y)
When the skirt module is leveraged to create rigid bodies, will select all rigid bodies (based on the rigid body object name 'skirt_x_y', it will select any rigid bodies that match the the name 'skirt_')
Desktop.2023.03.14.-.21.51.07.10.Dvr-00.00.01.787-00.01.17.034.mp4
Used to apply changes to ALL selected rigid bodies.
By default it will show the values on the ACTIVE rigid body.
Selecting a checkbox will apply that specific parameter to all selected rigid bodies.
Used to apply a 'gradient' change to MMD Tools' rigid bodies.
By default it will show the values on the highest parent rigid body (based on the bone structure) as the START value,with the lowest child bone's rigid body as the END value.
Selecting a checkbox will apply that specific parameter to all selected rigid bodies.
For example if there are 3 selected rigid bodies in a bone chain, with the starting value being 1, and the ending value being 2, the rigid bodies values will be:
- Rigid body 1: 1.0
- Rigid body 2: 1.5
- Rigid body 3: 2.0
Can be used when you need to edit multiple rigid bodies' shape at once, such as a skirt that is uniformly shaped at the top, but gradually gets larger and more angular at the bottom.
Same as above but applies the values to ALL selected rigid body bone chains. Since each rigid body bone chain has it's own unique start and end value, this doesn't use the 'absolute' values, but rather applies a delta value based on the inputs.
Shortcut to the MMD Tools' Rigid Body Create button:
Creates a Rigid Body skeletion based on the FFXIV general bone body structure, with all these presets created. To see the preset values applied to each bone and the values, check out the Rigid Body Dictionary