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Import and Animate an FFXIV character
wikid24 edited this page Feb 20, 2024
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Full end-to-end rigging & animation example video (using SAMPLE Au Ra Female):
2023-11-05.14-51-01-00.00.07.749-00.02.36.421.mp4
In addition to having this plugin (FFXIV MMD Tools Helper) installed and running in Blender, you need:
- an .fbx file exported from TexTools (Guide) - There are other ways to do it but, the guide is by far the fastest and easiest.
On the FFXIV MMD tab
- On the Import an FFXIV Model panel, click on Import your model FBX File
- Click on Initialize MMD Structure
- With your model's bones (read: armature) selected, on the Language and Translation panel, click on "Mass Rename Bones" (from FFXIV to MMD English)
- On the Bones and IK panel, select "Run steps 1 to 12" -> Run
- Go to Rigid Bodies Panel -> Click on From FFXIV Template
- Go to Joints Panel -> Click on From FFXIV Template
Note: Step 7 skipped because the images are out of date
- On the Bone Morphs (Facial Expressions) Panel, select your model's race and click on Generate
Your character is now rigged and ready for animating using MMD Tools!
I may suggest saving your Blender file at this point so you can easily switch between different motion files in Part 2 below.
Note: Step 9 skipped because the images are out of date
- On the Scene Outliner View, click on New MMD Model
- Go to MMD tab
- Under Assembly section click on All
- On the Scene Outliner View, click on n_root
- Click on MMD tab
- On the **Scene Setup tab, click on Motion -> Import
- Use MMD Tools to import a motion dance VMD file:
- 'Treat Current Pose as Rest Pose' should be checked
Your character's body will now be animated.
- On the Scene Outliner View, click on .placeholder, and click on Motion Import again
- Use MMD Tools to import a motion dance VMD file:
- 'Treat Current Pose as Rest Pose' should be checked
Your character's face will now be animated.
- In the Scene Setup panel -> Click on Rigid Body Physics: -> Update World
- Press play to watch your character dance. All done!! :D