Skip to content

Releases: xt9/DeepMobLearning

1.12.2-1.2

22 Mar 17:23
@xt9 xt9
Compare
Choose a tag to compare

1.2

  • Added more configurable positions for the Experience gui (The bars that show up when holding the deep learner)
  • Added support for the Tinker's construct blue slime.

1.12.2-1.1

26 Jan 15:07
@xt9 xt9
Compare
Choose a tag to compare

1.1

  • Flattened item structure before the 1.13 removal of metadata (Breaking change)
  • New machine, The Loot Fabricator. All the existing pristine -> item recipes was moved to this machine
  • Configurable loot tables for the Loot Fabricator.
  • Added JEI support for the Loot Fabricator.
  • Added support for Thermal Expansion mobs
  • Added support for Twilight forest mobs (Split into 4 different zones)
  • Fixed server start crashes.
  • Added proper creative tab
  • Made the Creeper, Skeleton & Zombie data models easier to acquire (No longer crafted with skulls)
  • Added a recipe for chorus fruit (Extraterrestrial matter)
  • Altered the Simulation chamber recipe to take a regular glass pane(Less microcrafting)
  • Blank data models are now stackable
  • Added some transmutational recipes
  • Changed the polymer clay recipe (again)
  • The different realm matters (Ow/Hellish/Terrestrial/Twilight) now grant experience when consumed.

1.12.2-1.0

30 Dec 16:22
@xt9 xt9
Compare
Choose a tag to compare

1.0 (RC)

  • Added Dragon & Slime Data models
  • Added Pristine matter and resulting items for the Dragon & Slime model
  • Added configuration options for RF/t costs on the data models.
  • Added configuration options for pristine matter chance.
  • Added configuration option for which side the Deep Learner overlay GUI should appear on.
  • Added confiugration options for the required kills to tier up the models (and the kill multipliers).
  • Added a Gui configuration screen.
  • Added a Factory class for mobmetadata and decoupled a lot of hardcoding from ItemMobChip
  • Refactored MobMetaData classes to do their init in the factory

1.12.2-0.9

26 Dec 20:07
@xt9 xt9
Compare
Choose a tag to compare
1.12.2-0.9 Pre-release
Pre-release

0.9

  • Added the remaining textures needed
  • Mob chips now have different rf/t simulation costs in the
  • Added charred redstone/plates to avoid mod recipe collisions
  • Added more transmution recipes
  • Data model leveling tweaked to be easier

1.12.2-0.10

26 Dec 23:48
@xt9 xt9
Compare
Choose a tag to compare
1.12.2-0.10 Pre-release
Pre-release

0.10

  • Buffed the pristine spider matter (spider eyes)
  • Added creative item for data model leveling
  • The deep learner now only opens while not holding shift or ctrl
    (to avoid screwing up sneaking/block placing scenarios)
  • Bumped the max input rf/t for the Simulation chamber to 25k rf/t
  • Bumped the internal rf buffer of the Simulation chamber to 2 million
  • Slightly changed the Polymer clay recipe