Releases: xt9/DeepMobLearning
Releases · xt9/DeepMobLearning
1.12.2-1.2
1.2
- Added more configurable positions for the Experience gui (The bars that show up when holding the deep learner)
- Added support for the Tinker's construct blue slime.
1.12.2-1.1
1.1
- Flattened item structure before the 1.13 removal of metadata (Breaking change)
- New machine, The Loot Fabricator. All the existing pristine -> item recipes was moved to this machine
- Configurable loot tables for the Loot Fabricator.
- Added JEI support for the Loot Fabricator.
- Added support for Thermal Expansion mobs
- Added support for Twilight forest mobs (Split into 4 different zones)
- Fixed server start crashes.
- Added proper creative tab
- Made the Creeper, Skeleton & Zombie data models easier to acquire (No longer crafted with skulls)
- Added a recipe for chorus fruit (Extraterrestrial matter)
- Altered the Simulation chamber recipe to take a regular glass pane(Less microcrafting)
- Blank data models are now stackable
- Added some transmutational recipes
- Changed the polymer clay recipe (again)
- The different realm matters (Ow/Hellish/Terrestrial/Twilight) now grant experience when consumed.
1.12.2-1.0
1.0 (RC)
- Added Dragon & Slime Data models
- Added Pristine matter and resulting items for the Dragon & Slime model
- Added configuration options for RF/t costs on the data models.
- Added configuration options for pristine matter chance.
- Added configuration option for which side the Deep Learner overlay GUI should appear on.
- Added confiugration options for the required kills to tier up the models (and the kill multipliers).
- Added a Gui configuration screen.
- Added a Factory class for mobmetadata and decoupled a lot of hardcoding from ItemMobChip
- Refactored MobMetaData classes to do their init in the factory
1.12.2-0.9
0.9
- Added the remaining textures needed
- Mob chips now have different rf/t simulation costs in the
- Added charred redstone/plates to avoid mod recipe collisions
- Added more transmution recipes
- Data model leveling tweaked to be easier
1.12.2-0.10
0.10
- Buffed the pristine spider matter (spider eyes)
- Added creative item for data model leveling
- The deep learner now only opens while not holding shift or ctrl
(to avoid screwing up sneaking/block placing scenarios) - Bumped the max input rf/t for the Simulation chamber to 25k rf/t
- Bumped the internal rf buffer of the Simulation chamber to 2 million
- Slightly changed the Polymer clay recipe