Releases: zb3/freej2me
bootleg-rc5
This update fixes native library loading on the aarch64 architecture and fixes frame freezing issues on mac OS.
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.
bootleg-rc4
This update introduces stub SMS sending implementation so games that rely on it not failing now work. Additionally it improves some default system properties such as microedition.platform for different phone types.
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.
bootleg-rc3
This update fixes a bug where the fillTriangle function didn't work unless DirectGraphics was used,
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.
bootleg-rc2
This update introduces basic UI controls support, a revamped menu, a new commandline interface and some minor compatibility fixes.
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.
bootleg-rc1
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.