This update fixes native library loading on the aarch64 architecture and fixes frame freezing issues on mac OS.
Tested on Java 8 albeit it should also work with newer versions.
For Linux, it requires GLIBC not older than that present on RHEL8, however, GLES3 needs to be supported in order for hardware acceleration to work.
For Windows, it requires at least Windows 7, but in order for hardware acceleration to work, D3D 11 is needed.
For macOS, at least Catalina is required. ARM64 build was not tested.