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The HTML version of PR #10, can be used directly for reading even if the changes to rst cannot be merged, and considering that HTML documents are actually generated from *.rst files using Sphinx, therefore, these edited HTML files can be easily overwritten even if merged, thus, there are unlikely to be issues with merge conflicts.

Note

Unlike the changes to rst in PR #10, these HTML modifications are based on the official offline documentation that has been updated to version 3.0p1 (currently, the official online version is actually version 3.0).

Starting from frame 150 (0-based), the cursor that overlays the wrench on the Move cursor and continuously rotates is actually EngineerRepair, and the same applies to the other one.
[General] -> DeployDir
to
[AudioVisual] -> C4Warhead
…s the first one initiated, in HTML.

[General] -> C4Warhead
to
[CombatDamage] -> C4Warhead
it directly used the value from the previous line's TakeVehicle. Specifically, this is equivalent to using the image for Enter instead of C4.
In fact, even before the changes were made, the original text's `VehicleTypes` was also rendered incorrectly due to incorrect writing in rst.
It does not use buildings with `EMPulseCannon=yes`, but rather uses the buildings to which this super weapon is attached.
It does not use `SW.AffectsHouse` but uses `Lightning.RadarOutageAffects`.
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