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output velocity and angular velocity in a ModelTask's link export #31
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It should not consider the velocities of the targetInWorld as well?
(I know that the target frame is usually a fixed point, but is this always the case?)
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I elected to generate the velocity of the source frame within the target frame considered-as a fixed frame at time t. Part for simplicity reasons, part because it's a possible convention, part because then one can use it with sourceFrame==targetFrame to get both velocities expressed in the body frame.
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Alright.
I just have doubt about the use of sourceFrame==targetFrame.
It means that we interpret the velocities as absolute (velocities of the sourceFrame related to a inertial frame, not the targetFrame) and represent them in targetFrame (for linear case) and sourceFrame (angular case).
The relative velocities of the sourceFrame related to the targetFrame should be zero if they are the same.