Release 1.9.4.1
UnknownShadow200
released this
24 Jun 23:41
·
511 commits
to master
since this release
Additions
- Custom network protocol support
/Whitelist enable/disable
to turn on/off whitelisted only mode- Shortcut
/br
for/Brush
Improvements:
/Maze
now allows specifying an optional seed argument- Inbox now includes message number and slightly offsets message
- Simplify
/sinfo
slightly and make its appearance more like/Info
/sinfo
now shows total number of levels- Log when non-existent portals/message blocks are autodeleted from a level
- Make
/FlipHead
usable without ZS running - Increase default maximum player count from 12 to 16
Fixes
- Frozen players not getting
/summon
ed (and/TP
,/Portal
etc) /sinfo
not showing accurate CPU usage/Outline
should be usable even if you can't modify the target block- Very rare case where Zones would disappear when level was saved
- Flatgrass map generator generating the grass layer one layer too high
/mi env
sometimes wrongly showing exponential fog as enabled- Discord bot rarely triggering rate limiting and subsequently failing to reconnect
- Can't compile commands/plugins in .NET core build
- GUI logging options wrongly being controlled by 'file logging' instead of 'console logging' server option
- Prevent console from trying to generate levels over 2 GB in size
- Alts message rarely showing to lower ranked players while hidden
- Some messages in
/Restore
and/Museum
etc showing plain instead of colored level name - IPv4 mapped IPv6 addresses not triggering connection spam blocking (note IPv6 support isn't enabled by default)
- Few minor issues in GUI tooltips
- GUI not working with mkbundle
- Make
/Time
and/Server backup db
use yyyy-mm-dd format - Auto unloading of levels at game round end still showing a message to staff
- Bots with ridiculously large model scales (e.g. 3.3 x 10^38) failing to load
- Discord bot status player count not including hidden players visible to guests
Removed
- Visual Basic documentation in
/Compile
and/CmdCreate
(still supported though)