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GB_draw_tilemap
Lior Halphon edited this page Nov 24, 2024
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void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index, GB_map_type_t map_type, GB_tileset_type_t tileset_type);
In display.h
TBD
GB_draw_tilemap
is thread-safe and can be called from any thread and context.