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GB_palette_t

Lior Halphon edited this page Nov 30, 2024 · 7 revisions

Definition

typedef struct {
    struct GB_color_s {
        uint8_t r, g, b;
    } colors[5];
} GB_palette_t;

In display.h

Description

A structure describing a color palette, used for rendering the screen of a monochrome model. The first 4 colors represent the 4 different shades of grey (or green) rendered by a Game Boy LCD, with the first color being the darkest and the last color being the lightest. The 5th color is used when rendering a turned-off LCD.

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