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Releases: StrataSource/Portal-2-Community-Edition

Closed Alpha v0.5.2

10 Oct 08:48
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Closed Alpha v0.5.2 Pre-release
Pre-release

There are a ton of fixes and a couple features in this update.

Features:
!!! Initial Linux support

  • Allow colour correction UI to be opened without tools mode
  • Added SetSpeed input to trigger_push
  • Added experimental Volumetric Lighting for env_projectedtextures
  • Added Max Bounce option to energy pellet launchers

Fixes:
!!! Fixed demo player
!!! Fixed incorrect sprite scaling
!!! Fixed numerous issues with vphysics save/load causing constraints to break

  • Fixed fizzling a laser reflecting cube crashing the game
  • Fixed loading a save in a workshop map kicking you to the menu
  • Fixed laser collision breaking after redirection
  • Fixed broken shadows on underwater objects lit by a projected texture
  • Fixed broken wind in SP
  • Fixed broken laser colour on lasers marked as lethal
  • Fixed laser end particles persisting after deactivation
  • Fixed Challenge Mode end screen
  • Fixed the second player viewmodel not rendering in splitscreen
  • Fixed the vertical reportaling exploit not working
  • Fixed snapping of personality core animations
  • Fixed portal ghosts showing inconsistently
  • Fixed Schrodinger Cube linkage breaking after save/load
  • Fixed player view transitions on angled portals
  • Fixed paint not painting anything on Linux
  • Fixed portal gun recoil damping
  • Fixed chapters not being unlocked
  • Fixed env_projectedtexture min/max being incorrectly clamped
  • Fixed gel splash screen effect
  • Fixed trigger_paint_cleanser ignoring spawnflags
  • Fixed incorrect panel rotation in sp_a2_bts5
  • Fixed tracktrain parenting causing issues with Wheatley in sp_a2_core
  • Fixed subtitle colouring
  • Fixed voice line pitch
  • Fixed VGUI screens not rendering when looking at them sometimes
  • Fixed point_posecontroller drift
  • Fixed fizzler sounds sometimes always playing

Closed Alpha v0.5.1

09 Sep 12:40
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Closed Alpha v0.5.1 Pre-release
Pre-release

A lot has changed here. Here are some of the most notable additions

Features:

  • Added -mountmod launch parameter to hammer that takes a folder containing gameinfo.txt and mounts that stuff
  • Added CancelPending input to all entities
  • Added ability to play a custom sound on func_button
  • Added Enable, Disable inputs to env_wind
  • Added TakeScreenshot input to point_devshot_camera (Restart map to exit camera state)
  • Added OnPowered, OnUnpowered outputs to prop_weighted_cube
  • Added SetLaserEmission input to prop_weighted_cube
  • Added DisablePlayerCollision keyvalue to env_portal_laser
  • Added proper schrödiner's cube model
  • Added rich presence
  • Added ActivateAllPlayers input to env_fog_controller

Fixes:

  • Fixed player index too large error
  • Fixed map placed portals not showing the ghost effect through walls. (All portals now always draw ghost outlines if not disabled via cvar)
  • Fixed several schrödinger's cube issues
  • Fixed script not able to always run cheat commands
  • Fixed music volume slider
  • Fixed hammer crash when painting displacement alpha
  • Fixed map loading screen loading bar
  • Fixed refract shader materials causing massive lag in hammer
  • Fixed paintallsurfaces crash

Oh, also the watermark has been removed