Releases: TheComputerGeek2/MagicSpells
Releases · TheComputerGeek2/MagicSpells
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Fix inventory management in Util should fix index out of bounds from …
untagged-077b1633f044e549c870: Merge branch 'master' of https://github.com/Chronoken/MagicSpells
Renamed the spell after a little discussion. May need some testing still, but have fun.
untagged-97ba5ac577486dc4654b: Fix up EntityData for better cross version support.
Fix null pointer exception in right click item listener.
untagged-1eb4d1d0e1f28c4765aa: Some caching values for the prompt system.
Set up framework for persistent inventory spells. Fix spawn eggs. Refactorings, cleanups. Added range option to nova effect, minimum value is 1, default value is 20. Note that the effective distance possible is limited by block render distance. Fixed AI flag on 1.11 Added a new option to drainlife spell called smoke which accepts a boolean, defaulting to true. When set to false, smoke will not play for the animation. DrainLife spell now plays the special position of effects where it normally shows smoke. show-spell-effect must be true in order for this to work. Finished moving offhand/mainhand details to HandHandler and out of the volatile code handles (cleanup is good, large volatile features files are annoying).
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Move validated prompt response handling to its own class, updated doc…
untagged-e6585e70d26c865ec9f0: Added targeted.ConversationSpell
Currently, the only configuration option that it reads on top of those common to all targeted spells is an option called conversation. The option called conversation must be a configuration section in ConversationFactory format, as described in MagicSpells Config Objects.md MagicSpells Config Objects.md will be used to specify various formats that are likely to be used in many places, specifically for representing serialized forms of objects. For more information on this update, please read the previously mentioned file as it will also give you a sense of what you can do with this update.
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Refactor variable construction to have a dedicated class handle selec…
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Added a new passive trigger called swaphanditem. Currently does not r…
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Added CastAtMarkSpell which serves to cast a targeted location spell …
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Allow attribute modifiers to optionally specify what slot to operate …