Releases: TheComputerGeek2/MagicSpells
Releases · TheComputerGeek2/MagicSpells
untagged-a7534935c5ef457c0a9b: Prepare for targeting non living entities
Add a way for spells to enforce specific rules on what they are capable of handling as targets Added spigot 1.11.2 to the build path Added an option clled potioncolor to predefined item processing for potions. It accepts a hex string representing the color of the potion item in rgb format. Will cause errors on slightly older versions of spigot. Refactoring item processing Added resource pack spell to send a resource pack to players based upon a url so you aren't limited to the single one specified by the server.properties. The config option is url and the spell class is .targeted.ResourcePackSpell
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MagnetSpell now is a TargetedLocationSpell + reworked a bit (may be b…
untagged-0d14952b74e26563a08c: Misc Toys
Magnet Enhancements - Convert the velocity option to a double and modify the default value to 1 rather than 10 and don't divide it by 10.0 during cast (make the config more accurately reflect behavior) - Convert the range option to a double for better control. - Added a new option called remove-item-gravity, which defaults to false. When set to true, items affected by the magnet will not fall from gravity. - Now uses the projectile effect position to play on each item attracted. Conditions: - NEW: customnamevisible checks if the checked entity is set to have its custom name forcibly visible. - NEW: canpickupitems checks if the checked entity can pickup items.
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The HasItem, HasItemLessThan, and HasItemMoreThan conditions now can …
untagged-c74d00f558eee73ea09c
Added a new option to the global config to allow or disallow the use …
untagged-6881b01a85e24eecfc8c: Fixes to passive triggers regarding right clicking.
- rightclickblockcoord should now only fire on main hand (if you want to use the offhand, use rightclickblockcoordoffhand instead) - rightclick should only fire on main hand (if you want to use the offhand, use rightclickoffhand instead) - rightclickentity should only fire on main hand (if you want to use the offhand, use rightclickentityoffhand instead)
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Add an option to the general config which can have magicspells not re…
untagged-482d048a24e703fc1abb: Bug fix
Null pointer exception fixed in armor spell. Also added a nice message prompting users to provide any error log that occurrs when enabling volatile code for 1.11 R1. Added comments to most of the passive triggers regarding their trigger variables.
untagged-b8fbb816a77271528a35
Fixed no such field exception in volatile code handles (thanks to tho…
untagged-b473a02e37026ec85c1d: Added new natural variables
- meta_max_health - meta_health_scale - meta_compass_target_x - meta_compass_target_y - meta_compass_target_z First iteration of 1.11, expect bugs. Also, be sure to update to effectlib 5.1 if you are in fact using this on 1.11.