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Releases: TheComputerGeek2/MagicSpells

untagged-a7534935c5ef457c0a9b: Prepare for targeting non living entities

04 Jan 00:33

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Add a way for spells to enforce specific rules on what they are capable of handling as targets

Added spigot 1.11.2 to the build path

Added an option clled potioncolor to predefined item processing for potions. It accepts a hex string representing the color of the potion item in rgb format. Will cause errors on slightly older versions of spigot.

Refactoring item processing

Added resource pack spell to send a resource pack to players based upon a url so you aren't limited to the single one specified by the server.properties. The config option is url and the spell class is .targeted.ResourcePackSpell

untagged-83cf04c4e2fad85fd9f8

02 Jan 23:14

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MagnetSpell now is a TargetedLocationSpell + reworked a bit (may be b…

untagged-0d14952b74e26563a08c: Misc Toys

29 Dec 05:54

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Magnet Enhancements
- Convert the velocity option to a double and modify the default value to 1 rather than 10 and don't divide it by 10.0 during cast (make the config more accurately reflect behavior)
- Convert the range option to a double for better control.
- Added a new option called remove-item-gravity, which defaults to false. When set to true, items affected by the magnet will not fall from gravity.
- Now uses the projectile effect position to play on each item attracted.

Conditions:
- NEW: customnamevisible checks if the checked entity is set to have its custom name forcibly visible.
- NEW: canpickupitems checks if the checked entity can pickup items.

untagged-7508f3ea7d6c6a00f1f5

28 Dec 06:22

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The HasItem, HasItemLessThan, and HasItemMoreThan conditions now can …

untagged-c74d00f558eee73ea09c

20 Dec 08:32

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Added a new option to the global config to allow or disallow the use …

untagged-6881b01a85e24eecfc8c: Fixes to passive triggers regarding right clicking.

20 Dec 07:27

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- rightclickblockcoord should now only fire on main hand (if you want to use the offhand, use rightclickblockcoordoffhand instead)
- rightclick should only fire on main hand (if you want to use the offhand, use rightclickoffhand instead)
- rightclickentity should only fire on main hand (if you want to use the offhand, use rightclickentityoffhand instead)

untagged-c73d4adc2decb4e140b2

06 Dec 19:53

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Add an option to the general config which can have magicspells not re…

untagged-482d048a24e703fc1abb: Bug fix

03 Dec 17:37

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Null pointer exception fixed in armor spell.
Also added a nice message prompting users to provide any error log that occurrs when enabling volatile code for 1.11 R1.

Added comments to most of the passive triggers regarding their trigger variables.

untagged-b8fbb816a77271528a35

19 Nov 00:25

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Fixed no such field exception in volatile code handles (thanks to tho…

untagged-b473a02e37026ec85c1d: Added new natural variables

17 Nov 20:18

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- meta_max_health
- meta_health_scale
- meta_compass_target_x
- meta_compass_target_y
- meta_compass_target_z

First iteration of 1.11, expect bugs.
Also, be sure to update to effectlib 5.1 if you are in fact using this on 1.11.