Releases: TheComputerGeek2/MagicSpells
Releases · TheComputerGeek2/MagicSpells
untagged-41fc4b70412760ffe2be: The Factions addon now extends massive plugin, time to make this shine!
This should fix the custom skull textures, hopefully.
untagged-20500613be397f7333a5: Added new special built in variables:
- meta_saturation - meta_experience_level - meta_experience_points - meta_remaining_air - meta_fly_speed - meta_walk_speed - meta_food_level - meta_entity_id - meta_fire_ticks - meta_fall_distance - meta_players_online Most of the special built in variables can also be modified just like regular variables now. For example, changing the x coordinate variable for a player will result in the player being teleported. There is not yet safety checking on ranges, so use caution. Factions addon should now honor the friendly fire flag on factions, so it will ignore faction relations if the caster and target are in faction claims where friendly fire is enabled. Added some in game commands for manipulating the teams plugin. Added a new pass condition to the multi condition called XOR. The XOR condition passes if exactly 1 of the checks passed. The condition stops running when one of the following happens: - all of the checks have been run. - more than 1 of the checks have passed
untagged-d5be30b497e0abad5c92: Added SpellTagCondition, referencable as spelltag.
The condition variable is a string that should match the tag a spell is required to have in order to pass. Added SpellBeneficialCondition, referencable as beneficial. The condition does not use a condition variable and will pass if the spell being checked is flagged as beneficial. Added ProxyCondition which will be used for accessing conditions supplied by optional addons such as MagicSpellsFactions. Added conditions to the factions addon - factions:powerlessthan - factions:powergreaterthan - factions:powerequals Added new condition to the factions addon called factions:hasfaction Fixed some warnings that were showing up when they wern't supposed to. Adding special variables, which are predefined and cannot currently be manually modified. They automatically update to reflect the state of players. Variables added so far: - meta_location_x - meta_location_y - meta_location_z - meta_location_pitch - meta_location_yaw Note that this has not yet been tested, please use caution when trying this version.
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Update factions depdencies and factions addon for magicspells, hopefu…
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Fixing the addons since method signatures changed in the main plugin.
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Variable replacement now can be used to get the value of a variable f…
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Only try setting the skulls the dangerous way if it is necessary (yes…
untagged-54077b86cf48769c0204: Added PowerLessThanCondition which is referencable as "powerlessthan".
It accepts a float as the condition var and passes if the spell power is less than the condition var. Added PowerGreaterThanCondition which is referencable as "powergreaterthan". It accepts a float as the condition var and passes if the spell power is greater than the condition var. Added PowerEqualsCondition which is referencable as "powerequals". It accepts a float as the condition var and passes if the spell power equals the condition var.
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Don't require signature for textures, apparently it can function with…
untagged-cfe4922bb25a90097964: Added AgeCondition which is referencable as age.
It can accept an optional condition variable of either "baby" or "adult". If "baby" is specified, then the subject must be a baby to pass, and other way around with "adult" as the condition variable. If no condition variable is provided, or if it doesn't match the previous options, the condition will pass any subject that is ageable.