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Releases: Vdauphin/HeartsAndMinds

=BTC= co@30 Hearts & Minds v1.21

24 Feb 14:00
0c87d82
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Pre-release

Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm changed.
  • Param.hpp changed.
  • Add: Use new command getMissionPath (@Vdauphin).
  • Remove some documentation entry no more interesting (@Vdauphin).
  • Add: Remove some function for curator by dedicated function (@Vdauphin).
  • Add: Use call instead of spawn (@Vdauphin).
  • Add: Improve spawn group (@Vdauphin).
  • Add: Migrate progress bar from ACE to CBA (@Vdauphin).
  • FIX: Game crash while searching intel (@Vdauphin).
  • Add: Remove sleep in repair_wreck and delete (@Vdauphin).
  • Add: Remove IED wreck with Nemmera (@Vdauphin).
  • Add: Unscheduled with btc_delay_createUnit (@Vdauphin).
  • Add: Loadout for drone and CBRN unit (@Vdauphin).
  • Add: Auto restart/shutdown (@Vdauphin).
  • Add: Remove spawn command from towing system (@Vdauphin).
  • FIX: Voted admin can see the database self interaction menu, this edit need more testing (@mrNo0b).
  • Add: Custom location to map (@Vdauphin).
  • Add: Picture in documentation (@Vdauphin).
  • Add: Scatter hideouts around the map (@Vdauphin).
  • Add: Notification when reputation change (@Vdauphin).
  • Add: BI respawn (@Vdauphin).
  • Add: Option of available respawn position (@Vdauphin).
  • Add: Option to tweak loadout when respawning (@Vdauphin).
  • Add: Hunter weapon to civilian (@Vdauphin).
  • Add: Ambush when IED explode (@Vdauphin).
  • Add: Different probability of chemical damage for mask, suit and breathing (@Vdauphin).
  • Add: Reputation when removing IED (@Vdauphin).
  • Add: Side mission remove rubbish (@Vdauphin).
  • Add: Improve syntax (@Vdauphin).
  • Add: Clean up interaction (@Vdauphin).
  • FIX: Update Simplified Chinese Translation (@GoldJohnKing).
  • Add: Improve population fnc (@Vdauphin).
  • Add: Rewrite IED init (@Vdauphin).
  • Add: Simplify radius x/y to one radius (@Vdauphin).
  • Add: btc_fnc_ied_deleteLoop support RHSUSAF M1132 Stryker (@GoldJohnKing).
  • Add: Support of EDENinventory for btc_vehicles and btc_helo (@Vdauphin).
  • Add: New units and vehicles in mission.sqm (@Vdauphin).
  • Add: Option to redeploy from FOB to base (@Vdauphin).
  • Add: Separate BI respawn and H&M redeploy (@Vdauphin).
  • Add: Use CBA/ACE events (@Vdauphin).
  • Add: Simplified Chinese Translation for Redeploy (@GoldJohnKing).
  • Add: Delay IED, patrol and trafffic creation (@Vdauphin).
  • Add: Share btc_hideouts (@Vdauphin).
  • Add: Animals (@Vdauphin).
  • Add: Improve mission.sqf (@Vdauphin).
  • FIX: Side mission spawn outside terrain (@Vdauphin).
  • Add: Tag to database system (@Vdauphin).
  • Add: Remove tag (@Vdauphin).
  • Add: Improve activation.sqf syntax (@Vdauphin).
  • Add: Waypoint Timeout and completion radius persistant (@Vdauphin).
  • Add: Use CBA eh for chemical propagation (@Vdauphin).
  • Add: Random graffiti in city (@Vdauphin).
  • Add: Clean up some AI behavior (@Vdauphin).
  • Add: Move delete vehicle from patrol to a dedicated event handler (@Vdauphin).
  • Add: Unscheduled save game (@Vdauphin).
  • Add: Support for multiple logistic point (@Vdauphin).
  • Add: Clean up load vehicle from database (@Vdauphin).
  • Add: Save vector of vehicle to database (@Vdauphin).
  • Add: Respawn to leader of the group (@Vdauphin).
  • Add: Improve convoy spawn (@Vdauphin).
  • Add: Support for persistent = 0; in server.cfg (@Vdauphin).
  • Add: Reputation change when helo are killed (@Vdauphin).
  • Add: Use unscheduled environment for main init.sqf (@Vdauphin).
  • Add: Remove btc_fnc_eh_handledisconnect (@Vdauphin).
  • Add: Remove PersistOnLocalityChange (@Vdauphin).
  • Add: Create a proper folder for vehicle system (@Vdauphin).
  • Add: Static weapon on roof (@Vdauphin).
  • Add: Gratify sentence (@Vdauphin).
  • Add: Cache type is persistent (@Vdauphin).
  • Add: Remove pointer for array loaded from db (@Vdauphin).
  • Add: Advanced towing (@Vdauphin).
  • Add: Extend to big vehicle the BI vehicle in vehicle transport system (@Vdauphin).
  • Add: Wreck in BI vehicle in vehicle transport system (@Vdauphin).
  • Add: BI vehicle in vehicle persistence (@Vdauphin).
  • Add: Enoch Tanoa sqm and one more flated HEMTT, remove RHS (@Vdauphin).
  • FIX: Multiple interpreter can ask multiple time a civilian (@Vdauphin).
  • FIX: Panic animation isn't accurate at long range (@Vdauphin).
  • FIX: Poly line marker and proper channel marker not saved (@Vdauphin).
  • FIX: Detect player type accordingly to player side (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.20.10

=BTC= co@30 Hearts & Minds v1.20.9

=BTC= co@30 Hearts & Minds v1.20.8

22 Oct 17:27
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Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp not changed.
  • FIX: Adjust weapon holder clean up distance to match the clean up distance of dead bodys (@Zakant).
  • FIX: Make sure convoy side mission don't select marine (@Vdauphin).
  • FIX: EMP side mission stuck if ammo cache destroyed by non-explosive ammos (@Vdauphin).
  • FIX: Killed-event handler can run twice for the same entity in some cases (@Vdauphin).
  • FIX: Side rescue, pilot can join player group if an air vehicle fly above (@Vdauphin).
  • FIX: Syntax error when debug log is on in call militia (@Vdauphin).
  • FIX: Enemies group with only unconscious AI respawn as civilian (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.20.7

22 Sep 12:38
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Requires ACE3.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Missing factions since CUP and 3CB factions update (@Vdauphin).
  • FIX: Civilian still moving even after STOP order (@Vdauphin).
  • FIX: Apply careless and BLUE combat mode to civilian traffic (@Vdauphin).
  • FIX: Group with only dead units are deleted whatever player position is (@Vdauphin).
  • FIX: Comment about btc_type_crewmen is a string not an array (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.20.6

09 Jul 14:26
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=BTC= co@30 Hearts & Minds v1.20.5

09 Jun 22:07
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Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp not changed.
  • FIX: Can't refuel source truck (@Vdauphin).
  • FIX: Respawn in altitude (@Vdauphin).
  • FIX: Drone fire even dead for 5s (@Vdauphin).
  • FIX: Supply vehicle property not persistent (@Vdauphin).
  • FIX: Missing crew for UAV loaded from database and created at logistic point (@Vdauphin).
  • FIX: Avoid the use of drone for rescue pilot side mission (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.20.4

09 May 09:34
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Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp not changed.
  • FIX: Use tow instead of lift for boat (@Vdauphin).
  • FIX: Prevent mount FOB when carrying object (@Vdauphin).
  • FIX: Prevent redeploy when carrying object (@mrNo0b).
  • FIX: Lift wreck flip (@Vdauphin).
  • FIX: Prevent civilian to stand up if in vehicle after ordering civilian to get down (@mrNo0b).
  • FIX: Prevent using vehicles while carrying objects (@mrNo0b).
  • FIX: FOB respawn position can be empty (@Vdauphin).
  • FIX: Impossible to remove spawned "Land_PortableLight_double_F" (@mrNo0b).
  • FIX: Avoid reputation up while checking civilian medical status (@Vdauphin).
  • FIX: Remove persistence of objects created by chemical leak side mission (@Vdauphin).
  • FIX: Static weapon assembled by player not saved (@Vdauphin).
  • FIX: ACE Crew Served Weapons (CSW) not saved (@Vdauphin).
  • FIX: Undefined variable for fake info cache (@Vdauphin).
  • FIX: Skip side mission mines if no safe position found (@Vdauphin).
  • FIX: Documentation reputation misspelled (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.20.3

10 Apr 11:58
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=BTC= co@30 Hearts & Minds v1.20.2