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Solari: Improved mirror denoising #22459
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9448600
WIP
JMS55 03becb3
Scene work
JMS55 8200f9e
Fix
JMS55 bebbe5f
Fix
JMS55 c71d595
Merge commit '59104abe9e4f94413c1a77b11d117d3a4fc3b9a7' into solari6-psr
JMS55 c9ec8d3
Cleanup
JMS55 395e055
Misc refactor
JMS55 48bf412
Make gbuffer writable
JMS55 8d18855
WIP
JMS55 22eb306
Fixes
JMS55 b5b770a
Finish PSR
JMS55 72bba7d
Misc
JMS55 1d2407b
Merge branch 'main' into solari6-psr
JMS55 c02721d
Refactoring
JMS55 4737c3f
Merge branch 'solari6-psr' of github.com:JMS55/bevy into solari6-psr
JMS55 605558e
Do not terminate in world cache on first bounce no matter what (preve…
JMS55 232a4bb
Save change for another PR
JMS55 3fbf46f
Fix link
JMS55 9533746
Merge branch 'main' into solari6-psr
JMS55 9a41ea3
Fix no-DLSS mode (stupid naga_oil behavior)
JMS55 0020226
Merge branch 'main' into solari6-psr
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Are specular motion vectors meant to be used with PSR?
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I think so? It's a little hard to find literature on it.
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Is there a noticeable difference in image quality in motion when they're set vs just defaulted to 0?
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I tested it, and I don't think so. Maybe it matters for more complex situations? Idk really.