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Releases: britzl/defold-orthographic

Orthographic Camera API 3.4.1

20 Jun 05:50
d2af619
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FIX: Check if sender exists before trying to send a message

Orthographic Camera API 3.4.0

21 Apr 07:20
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BREAKING CHANGE: The camera.go now uses a standard Defold camera component
CHANGE: The camera.set_dpi_ratio() function has been deprecated. The camera will use window.get_display_scale() instead.

Migration guide:

  • The projection field has been removed
    • FIXED_AUTO - Check Automatic zoom
    • FIXED_ZOOM - Set the Zoom property to desired zoom

Orthographic Camera API 3.3.2

02 Aug 15:40
6a76434
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FIX: Issue with vertical screenshake using the wrong window dimension

Orthographic Camera API 3.3.1

21 Feb 22:46
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FIX: Check window width and height in render script and ignore frames when width or height is 0

Orthographic Camera API 3.3.0

01 Dec 14:24
1fc8e62
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NEW: Added camera.world_to_window() (Thanks @dri-richard for the contribution)

Orthographic Camera API 3.2.1

17 Oct 13:35
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Added support for frustum culling

05 Apr 13:56
0750bb7
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NEW: The render script now calculates the view frustum per camera and passes this to the draw call. Thanks @8bitskull

Clamp follow lerp to within 0.0 and 1.0

31 Mar 13:26
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Make sure to keep follow lerp within 0 and 1

Fixes #51

Fixed issues with aspect ratio and custom viewports

31 Mar 12:52
08115a9
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FIX: Make sure the camera renders with the correct aspect ratio when the a custom viewport with another aspect ratio than the one in game.project is used

Disable stencil test at the end of the render script

15 Sep 12:47
10d7d3c
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3.1.3

Clip node clips the profiler if we don't disable stencil test. So dis…