Releases: britzl/defold-orthographic
Orthographic Camera API 2.2.5
FIX: Assign default display.width
and display.height
(960x640) if none is provided from game.project
Orthographic Camera API 2.2.4
FIX: An enabled camera is now immediately updated on creation. This will make sure that the render script gets the correct view and projection without any delay.
Orthographic Camera API 2.2.3
FIX: Added missing message constant that made the camera.set_projection() function fail
Orthographic Camera API 2.2.2
FIX: camera.set_zoom() crash
Orthographic Camera API 2.2.1
FIX: Added check on script shared state in the provided render script. Also added a note on this in the readme
Orthographic Camera API 2.2
NEW: Camera script properties to control bounds, deadzone, follow
CHANGE: Camera script properties can now be manipulated using go.animate(), go.set() and go.get()
Orthographic Camera API 2.1
NEW: camera.recoil()
Orthographic Camera API 2.0
NEW: Camera zoom property. This makes it a whole lot easier to at run-time configure the zoom level of a camera
NEW: camera.get_zoom() and camera.zoom_to()
CHANGE: The available projections have been simplified. There's now only FIXED_AUTO and FIXED_ZOOM.
Refer to the example project to see the new changes in action.
Orthographic Camera API 1.5
NEW: Added camera.stop_shaking()
Orthographic Camera API 1.4.2
FIX: Added argument asserts to all public facing functions on camera.lua