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Releases: britzl/defold-orthographic

Orthographic Camera API 2.2.5

16 Apr 10:01
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FIX: Assign default display.width and display.height (960x640) if none is provided from game.project

Orthographic Camera API 2.2.4

08 Apr 21:06
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FIX: An enabled camera is now immediately updated on creation. This will make sure that the render script gets the correct view and projection without any delay.

Orthographic Camera API 2.2.3

01 Apr 20:32
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FIX: Added missing message constant that made the camera.set_projection() function fail

Orthographic Camera API 2.2.2

31 Mar 10:48
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FIX: camera.set_zoom() crash

Orthographic Camera API 2.2.1

19 Mar 05:42
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FIX: Added check on script shared state in the provided render script. Also added a note on this in the readme

Orthographic Camera API 2.2

17 Feb 23:20
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NEW: Camera script properties to control bounds, deadzone, follow
CHANGE: Camera script properties can now be manipulated using go.animate(), go.set() and go.get()

Orthographic Camera API 2.1

17 Feb 19:16
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NEW: camera.recoil()

Orthographic Camera API 2.0

17 Feb 16:57
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NEW: Camera zoom property. This makes it a whole lot easier to at run-time configure the zoom level of a camera
NEW: camera.get_zoom() and camera.zoom_to()
CHANGE: The available projections have been simplified. There's now only FIXED_AUTO and FIXED_ZOOM.

Refer to the example project to see the new changes in action.

Orthographic Camera API 1.5

04 Feb 21:50
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NEW: Added camera.stop_shaking()

Orthographic Camera API 1.4.2

11 Jan 15:10
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FIX: Added argument asserts to all public facing functions on camera.lua