Releases: britzl/defold-orthographic
Orthographic Camera API 2.7.0
FIX: The bounds calculation didn't work properly when the window was resized. Fixes #14
NEW: Added set_window_scaling_factor() to handle retina screens properly.
Orthographic Camera API 2.6.1
FIX: Handle deprecation of update frequency value in game.project when applying frame independent lerp
Orthographic Camera API 2.6.0
NEW: Added render helper for easier integration in render scripts
Orthographic Camera API 2.5.0
CHANGE: The library will now warn if an unknown projection is used
Orthographic Camera API 2.4.0
NEW: Added window_to_world() to convert non-scaled coordinates to world coordinates (ie the ones from action.screen_x/y). Added documentation to explain the terminology used by the API. Fixes #3
Orthographic Camera API 2.3.3
FIX: High DPI setting in game.project wasn't handled properly when using fixed zoom.
Orthographic Camera API 2.3.2
FIX: Made the new frame rate independent camera follow lerp backwards compatible
Orthographic Camera API 2.3.1
NEW: You can now set an offset when following a target.
Orthographic Camera API 2.2.5
FIX: Assign default display.width
and display.height
(960x640) if none is provided from game.project
Orthographic Camera API 2.2.4
FIX: An enabled camera is now immediately updated on creation. This will make sure that the render script gets the correct view and projection without any delay.