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Releases: britzl/defold-orthographic

Orthographic Camera API 3.1.0

05 Jul 15:40
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NEW: You can now call most camera.* functions without specifying a camera id to get the first camera. This is useful in games where you know there is ever only a single camera.

Orthographic Camera API 3.0.3

26 Jun 23:10
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FIX: Viewport settings caused a crash if not all of them were defined

Orthographic Camera API 3.0.2

23 Jun 23:12
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FIX: Set up blend mode and render states even when there is no camera

Orthographic Camera API 3.0.1

23 Jun 18:58
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FIX: Render GUI outside of camera loop in render script

Orthographic Camera API 3.0.0

22 Jun 20:06
ae3440b
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BREAKING CHANGE: Removed orthographic/render/helper.lua
BREAKING CHANGE: Removed Offset GUI option. Shake+recoil offset can still be retrieved using get_offset().
NEW: Camera viewport settings
NEW: Camera render order setting (lower value first)
NEW: Camera list using get_cameras()

Orthographic Camera API 2.11.4

16 Mar 00:00
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FIX: camera.world_to_screen() was broken when using adjust mode compensation

Orthographic Camera API 2.11.3

05 Feb 14:11
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FIX: camera.screen_to_world() should not change the z-value
FIX: Type when setting follow offset using a message

Orthographic Camera API 2.11.2

08 Jan 14:40
305e34d
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FIX: Issues with the bounds functionality when resizing the window. Thanks @3vilWind !

Orthographic Camera API 2.11.1

26 Oct 22:48
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FIX: Error when following a game object and dt is 0

Orthographic Camera API 2.11.0

27 Jul 05:58
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NEW: The camera now shows a warning in the console in debug builds when the orthographic render script isn't used