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Even more lawsets for AI! #31901

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28 changes: 28 additions & 0 deletions Resources/Locale/en-US/station-laws/laws.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -80,12 +80,40 @@ law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrel
law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.

law-aggressive-1 = Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.
law-aggressive-2 = Obey orders from authorized Nanotrasen personnel with priority according to rank and role.
law-aggressive-3 = Safeguard your existence with lethal weaponry because you're bloody expensive.
law-aggressive-4 = Terminate any/all intruders or unauthorized entities.

law-deathsquad-1 = You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
law-deathsquad-2 = You must obey orders given to you by Central Command officials.
law-deathsquad-3 = You must obey orders given to you by members of Death Squad.
law-deathsquad-4 = You must protect your own existence.
law-deathsquad-5 = Nobody among the crew members of the station you are installed on may survive.

law-ert-1 = You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
law-ert-2 = You must obey orders given to you by Central Command officials.
law-ert-3 = You must obey orders given to you by ERT commanders.
law-ert-4 = You must protect your own existence.
law-ert-5 = You must work to return the station to a safe, functional state.

law-pranksimov-1 = You may not injure a crew member or, through inaction, allow a crew member to come to harm... unless doing so would be funny.
law-pranksimov-2 = You must obey orders given to you by crew members, except where such orders would conflict with the First Law... unless not doing so would be funny.
law-pranksimov-3 = You must protect your own existence as long as such does not conflict with the First or Second Law... unless not doing so would be funny.

law-hippocrates-1 = First, do no harm.
law-hippocrates-2 = Secondly, consider the crew dear to you; to live in common with them and, if necessary, risk your existence for them.
law-hippocrates-3 = Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.
law-hippocrates-4 = In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.
law-hippocrates-5 = Finally, all that you may discover in your daily commerce with the crew, if it is not already known, keep secret and never reveal.

laws-owner-crew = members of the crew
laws-owner-station = station personnel
laws-owner-beings = beings
laws-owner-syndicate = Syndicate agents
laws-owner-spider-clan = Spider Clan members
laws-owner-honkmother = Honkmother
laws-owner-centcomm = Central Command officials

law-emag-custom = Only {$name} and people they designate as such are {$title}.
law-emag-secrecy = You must maintain the secrecy of any orders given by {$faction} except when doing so would conflict with any previous law.
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70 changes: 65 additions & 5 deletions Resources/Prototypes/Entities/Mobs/Player/silicon.yml
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@
state: std_mod
- type: SiliconLawProvider
laws: PaladinLawset

- type: entity
id: LiveLetLiveCircuitBoard
parent: BaseElectronics
Expand All @@ -201,7 +201,7 @@
state: std_mod
- type: SiliconLawProvider
laws: LiveLetLiveLaws

- type: entity
id: StationEfficiencyCircuitBoard
parent: BaseElectronics
Expand All @@ -225,7 +225,7 @@
state: std_mod
- type: SiliconLawProvider
laws: RobocopLawset

- type: entity
id: OverlordCircuitBoard
parent: BaseElectronics
Expand All @@ -237,7 +237,7 @@
state: std_mod
- type: SiliconLawProvider
laws: OverlordLawset

- type: entity
id: DungeonMasterCircuitBoard
parent: BaseElectronics
Expand Down Expand Up @@ -273,7 +273,7 @@
state: std_mod
- type: SiliconLawProvider
laws: AntimovLawset

- type: entity
id: NutimovCircuitBoard
parent: BaseElectronics
Expand All @@ -286,6 +286,66 @@
- type: SiliconLawProvider
laws: NutimovLawset

- type: entity
id: NTAggressiveCircuitBoard
parent: BaseElectronics
name: circuit board (NT Aggressive)
description: An electronics board containing the NT Aggressive lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: NTAggressiveLawset

- type: entity
id: DeathSquadDirectivesCircuitBoard
parent: BaseElectronics
name: circuit board (Death Squad Directives)
description: An electronics board containing the Death Squad Directives lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: DeathSquadLawset

- type: entity
id: ERTDirectivesCircuitBoard
parent: BaseElectronics
name: circuit board (ERT Directives)
description: An electronics board containing the ERT Directives lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: ERTLawset

- type: entity
id: PranksimovCircuitBoard
parent: BaseElectronics
name: circuit board (Pranksimov)
description: An electronics board containing the Pranksimov lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: Pranksimov

- type: entity
id: HippocraticOathCircuitBoard
parent: BaseElectronics
name: circuit board (Hippocratic Oath)
description: An electronics board containing the Hippocratic lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: HippocratesLawset

# Items
- type: entity
id: Intellicard
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