🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
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Updated
Aug 10, 2024 - C#
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
The Ultimate Solution for Cinematic Toon Rendering in UE5
🌔 Toon shader for Unity's Universal Render Pipeline.
C++ CPU Software-Rasterizer
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
3D Chess game based on OpenGL and Stockfish using cel-shading
Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR
A small scene showcasing some of the capabilities of URP Toon Shader.
A collection of toon shaders for Unity
Basic toon shading with OpenGL
A little cartoon chess board. Using svg / css / js to perform soft cel-shaded 3d graphics. No WebGL needed here !
A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.
My OpenGL Coding Playground (Rendering and Physics examples)
A simple toon shader
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
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