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mika edited this page May 27, 2017 · 13 revisions

Frequently Asked Questions

I converted point cloud, but cannot see anything on screen?

  • Check if your Unity titlebar has text "<DX11>", if it says "<DX11 on DX10GPU>" that won't work
  • Also set your Camera background to white, just in case the points are black
  • Points can also far away from view, try using (x) AutoOffset near 0,0,0
  • Points might be scaled too much (so they become one single point in scene), try without scaling or with different values

Mesh PointSize doesn't work in DX11 mode

Does it work with Oculus?

  • Yes (tested with DK1 and DK2) *Should work the same way with CV1

Is there free trial or demo available?

  • No (but you can email me your sample file so I can test it and let you know if it works)

Does this work on Mobile?

  • DX11 version doesn't work, but the Mesh version works (and you cannot have many million points, or else its too slow)

Does this work on MAC?

  • DX11 version doesn't, but the Mesh version works

Does this work on WebGL player?

  • DX11 version wont work
  • Point Mesh version seems to work with WebGL2.0