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FAQ
mika edited this page Oct 25, 2019
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13 revisions
- Yes.
- For mobile vr devices, you can use point mesh converter (not the DX11 viewer)
- Check if your Unity titlebar has text "
<DX11>
", if it says "<DX11 on DX10GPU>
" that won't work - Also set your Camera background to white, just in case the points are black
- Points can also far away from view, try using (x) AutoOffset near 0,0,0
- Points might be scaled too much (so they become one single point in scene), try without scaling or with different values
- You need to download the custom DX11 versions, more info here
- Yes (tested with DK1 and DK2) *Should work the same way with CV1
- No (but you can email me your sample file so I can test it and let you know if it works)
- DX11 version doesn't work, but the Mesh version works (and you cannot have many million points, or else its too slow)
- DX11 version doesn't, but the Mesh version works
- DX11 version wont work
- Point Mesh version seems to have some issues?